// @(#)root/eve:$Id: TEveViewer.h 22539 2008-03-08 14:36:37Z rdm $ // Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TEveViewer #define ROOT_TEveViewer #include "TEveElement.h" class TGWindow; class TGedEditor; class TGLViewer; class TGLPhysicalShape; class TEveScene; /******************************************************************************/ // TEveViewer /******************************************************************************/ class TEveViewer : public TEveElementList { private: TEveViewer(const TEveViewer&); // Not implemented TEveViewer& operator=(const TEveViewer&); // Not implemented protected: TGLViewer *fGLViewer; public: TEveViewer(const Text_t* n="TEveViewer", const Text_t* t=""); virtual ~TEveViewer() {} TGLViewer* GetGLViewer() const { return fGLViewer; } void SetGLViewer(TGLViewer* s); void SpawnGLViewer(const TGWindow* parent, TGedEditor* ged); void Redraw(Bool_t resetCameras=kFALSE); virtual void AddScene(TEveScene* scene); virtual void RemoveElementLocal(TEveElement* el); virtual void RemoveElementsLocal(); virtual TObject* GetEditorObject(const TEveException& eh="TEveViewer::GetEditorObject ") const; virtual Bool_t HandleElementPaste(TEveElement* el); virtual const TGPicture* GetListTreeIcon(Bool_t open=kFALSE); ClassDef(TEveViewer, 0); // Reve representation of TGLViewer. }; /******************************************************************************/ // TEveViewerList /******************************************************************************/ class TEveViewerList : public TEveElementList { private: TEveViewerList(const TEveViewerList&); // Not implemented TEveViewerList& operator=(const TEveViewerList&); // Not implemented public: TEveViewerList(const Text_t* n="TEveViewerList", const Text_t* t=""); virtual ~TEveViewerList() {} virtual void Connect(); void RepaintChangedViewers(Bool_t resetCameras, Bool_t dropLogicals); void RepaintAllViewers(Bool_t resetCameras, Bool_t dropLogicals); void SceneDestructing(TEveScene* scene); // -------------------------------- void OnMouseOver(TGLPhysicalShape* shape, UInt_t state); void OnClicked(TObject *obj, UInt_t button, UInt_t state); ClassDef(TEveViewerList, 0); // List of Viewers providing common operations on TEveViewer collections. }; #endif