// @(#)root/eve:$Id: TEveProjectionManager.cxx 22539 2008-03-08 14:36:37Z rdm $
// Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007

/*************************************************************************
 * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers.               *
 * All rights reserved.                                                  *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/LICENSE.                         *
 * For the list of contributors see $ROOTSYS/README/CREDITS.             *
 *************************************************************************/

#include "TEveProjectionManager.h"
#include "TEveManager.h"
#include "TEveProjectionBases.h"

#include "TAttBBox.h"
#include "TBuffer3D.h"
#include "TBuffer3DTypes.h"
#include "TVirtualPad.h"
#include "TVirtualViewer3D.h"

#include "TClass.h"

#include <list>

//==============================================================================
//==============================================================================
// TEveProjectionManager
//==============================================================================

//______________________________________________________________________________
//
// Manager class for steering of projections and managing projected
// objects.
//
// Recursively projects TEveElement's and draws axis in the projected
// scene.  It enables to interactivly set TEveProjection parameters
// and updates projected scene accordingly.

ClassImp(TEveProjectionManager);

//______________________________________________________________________________
TEveProjectionManager::TEveProjectionManager():
   TEveElementList("TEveProjectionManager",""),
   TAttBBox(),
   fProjection  (0),
   fCurrentDepth(0)
{
   // Constructor.

   fProjection = new TEveRPhiProjection(fCenter);
   UpdateName();
}

//______________________________________________________________________________
TEveProjectionManager::~TEveProjectionManager()
{
   // Destructor.
   // Destroys also dependent elements.

   if (fProjection) delete fProjection;
   while ( ! fDependentEls.empty())
   {
      fDependentEls.front()->Destroy();
   }
}

//______________________________________________________________________________
void TEveProjectionManager::AddDependent(TEveElement* el)
{
   // Add el as dependent element.

   fDependentEls.push_back(el);
}

//______________________________________________________________________________
void TEveProjectionManager::RemoveDependent(TEveElement* el)
{
   // Remove el as dependent element.

   fDependentEls.remove(el);
}

//______________________________________________________________________________
void TEveProjectionManager::UpdateName()
{
   // Updates name to have consitent information with prjection.

   SetName(Form ("%s (%3.1f)", fProjection->GetName(), fProjection->GetDistortion()*1000));
   UpdateItems();
}

//______________________________________________________________________________
void TEveProjectionManager::SetProjection(TEveProjection::EPType_e type, Float_t distort)
{
   // Set projection type and distortion.

   static const TEveException eH("TEveProjectionManager::SetProjection ");

   delete fProjection;
   fProjection = 0;

   switch (type)
   {
      case TEveProjection::kPT_RPhi:
      {
         fProjection  = new TEveRPhiProjection(fCenter);
         break;
      }
      case TEveProjection::kPT_RhoZ:
      {
         fProjection  = new TEveRhoZProjection(fCenter);
         break;
      }
      default:
         throw(eH + "projection type not valid.");
         break;
   }
   fProjection->SetDistortion(distort);
   UpdateName();
}

//______________________________________________________________________________
void TEveProjectionManager::SetCenter(Float_t x, Float_t y, Float_t z)
{
   // Set projection center and rebuild projected scene.

   fCenter.Set(x, y, z);
   fProjection->SetCenter(fCenter);
   ProjectChildren();
}

//______________________________________________________________________________
Bool_t TEveProjectionManager::HandleElementPaste(TEveElement* el)
{
   // React to element being pasted or dnd-ed.
   // Return true if redraw is needed (virtual method).

   List_t::size_type n_children  = fChildren.size();
   ImportElements(el);
   return n_children != fChildren.size();
}

//______________________________________________________________________________
Bool_t TEveProjectionManager::ShouldImport(TEveElement* el)
{
   // Returns true if el or any of its children is NTLProjectable.

   if (el->IsA()->InheritsFrom(TEveProjectable::Class()))
      return kTRUE;
   for (List_i i=el->BeginChildren(); i!=el->EndChildren(); ++i)
      if (ShouldImport(*i))
         return kTRUE;
   return kFALSE;
}

//______________________________________________________________________________
void TEveProjectionManager::UpdateDependentElsAndScenes(TEveElement* root)
{
   // Update dependent elements' vounding box and mark scenes
   // cointaining element root or its children as requiring a repaint.

   for (List_i i=fDependentEls.begin(); i!=fDependentEls.end(); ++i)
   {
      TAttBBox* bbox = dynamic_cast<TAttBBox*>(*i);
      if (bbox)
         bbox->ComputeBBox();
   }

   List_t scenes;
   root->CollectSceneParentsFromChildren(scenes, 0);
   gEve->ScenesChanged(scenes);
}

//______________________________________________________________________________
TEveElement* TEveProjectionManager::ImportElementsRecurse(TEveElement* el,
                                                          TEveElement* parent)
{
   // If el is TEveProjectable add projected instance else add plain
   // TEveElementList to parent. Call the same function on el's
   // children.
   //
   // Returns the projected replica of el. Can be 0, if el and none of
   // its children are projectable.

   static const TEveException eh("TEveProjectionManager::ImportElementsRecurse ");

   TEveElement *new_el = 0;

   if (ShouldImport(el))
   {
      TEveProjected   *new_pr = 0;
      TEveProjectable *pble   = dynamic_cast<TEveProjectable*>(el);
      if (pble)
      {
         new_el = (TEveElement*) pble->ProjectedClass()->New();
         new_pr = dynamic_cast<TEveProjected*>(new_el);
         new_pr->SetProjection(this, pble);
         new_pr->SetDepth(fCurrentDepth);
      }
      else
      {
         new_el = new TEveElementList;
      }
      new_el->SetElementName (Form("%s [P]", el->GetElementName()));
      new_el->SetElementTitle(Form("Projected replica.\n%s", el->GetElementTitle()));
      new_el->SetRnrSelf     (el->GetRnrSelf());
      new_el->SetRnrChildren (el->GetRnrChildren());
      new_el->SetPickable    (el->IsPickable());
      parent->AddElement(new_el);

      for (List_i i=el->BeginChildren(); i!=el->EndChildren(); ++i)
         ImportElementsRecurse(*i, new_el);
   }

   return new_el;
}

//______________________________________________________________________________
TEveElement* TEveProjectionManager::ImportElements(TEveElement* el,
                                                   TEveElement* ext_list)
{
   // Recursively import elements and apply projection to the newly
   // imported objects.
   //
   // If ext_list is not 0 the new element is also added to the list.
   // This simplifies construction of complex views where projected
   // elements are distributed into several scenes for optimization of
   // updates and rendering.
   //
   // Returns the projected replica of el. Can be 0, if el and none of
   // its children are projectable.

   TEveElement* new_el = ImportElementsRecurse(el, this);
   if (new_el)
   {
      AssertBBox();
      ProjectChildrenRecurse(new_el);
      AssertBBoxExtents(0.1);
      UpdateDependentElsAndScenes(new_el);
      if (ext_list)
         ext_list->AddElement(new_el);
   }
   return new_el;
}

//______________________________________________________________________________
void TEveProjectionManager::ProjectChildrenRecurse(TEveElement* el)
{
   // Project el (via TEveProjected::UpdateProjection()) and recurse
   // through el's children.
   // Bounding-box is updated along the recursion.

   TEveProjected* pted = dynamic_cast<TEveProjected*>(el);
   if (pted)
   {
      pted->UpdateProjection();
      TAttBBox* bb = dynamic_cast<TAttBBox*>(pted);
      if (bb)
      {
         Float_t* b = bb->AssertBBox();
         BBoxCheckPoint(b[0], b[2], b[4]);
         BBoxCheckPoint(b[1], b[3], b[5]);
      }
      el->ElementChanged(kFALSE);
   }

   for (List_i i=el->BeginChildren(); i!=el->EndChildren(); ++i)
      ProjectChildrenRecurse(*i);
}

//______________________________________________________________________________
void TEveProjectionManager::ProjectChildren()
{
   // Project all children recursively, update bounding-box and notify
   // TEveManger about the scenes that have been changed.

   BBoxInit();
   ProjectChildrenRecurse(this);
   AssertBBoxExtents(0.1);

   UpdateDependentElsAndScenes(this);
}

//______________________________________________________________________________
void TEveProjectionManager::ComputeBBox()
{
   // Virtual from TAttBBox; fill bounding-box information.
   //
   // The bounding-box information is kept coherent during addition of
   // projected elements and projection parameter updates. This is
   // called only in case the manager has not been populated at all.

   static const TEveException eH("TEveProjectionManager::ComputeBBox ");

   if (GetNChildren() == 0) {
      BBoxZero();
      return;
   }

   BBoxInit();
}

Last change: Tue May 13 17:09:36 2008
Last generated: 2008-05-13 17:09

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