#include "Math/GenVector/GenVectorIO.h"
#include "Math/GenVector/LorentzRotation.h"
#include "Math/GenVector/LorentzVector.h"
#include "Math/GenVector/PxPyPzE4D.h"
#include "Math/GenVector/GenVector_exception.h"
#include <cmath>
#include <algorithm>
#include "Math/GenVector/Rotation3D.h"
#include "Math/GenVector/RotationX.h"
#include "Math/GenVector/RotationY.h"
#include "Math/GenVector/RotationZ.h"
namespace ROOT {
namespace Math {
LorentzRotation::LorentzRotation() {
fM[kXX] = 1.0; fM[kXY] = 0.0; fM[kXZ] = 0.0; fM[kXT] = 0.0;
fM[kYX] = 0.0; fM[kYY] = 1.0; fM[kYZ] = 0.0; fM[kYT] = 0.0;
fM[kZX] = 0.0; fM[kZY] = 0.0; fM[kZZ] = 1.0; fM[kZT] = 0.0;
fM[kTX] = 0.0; fM[kTY] = 0.0; fM[kTZ] = 0.0; fM[kTT] = 1.0;
}
LorentzRotation::LorentzRotation(Rotation3D const & r) {
r.GetComponents ( fM[kXX], fM[kXY], fM[kXZ],
fM[kYX], fM[kYY], fM[kYZ],
fM[kZX], fM[kZY], fM[kZZ] );
fM[kXT] = 0.0;
fM[kYT] = 0.0;
fM[kZT] = 0.0;
fM[kTX] = 0.0; fM[kTY] = 0.0; fM[kTZ] = 0.0; fM[kTT] = 1.0;
}
LorentzRotation::LorentzRotation(AxisAngle const & a) {
const Rotation3D r(a);
r.GetComponents ( fM[kXX], fM[kXY], fM[kXZ],
fM[kYX], fM[kYY], fM[kYZ],
fM[kZX], fM[kZY], fM[kZZ] );
fM[kXT] = 0.0;
fM[kYT] = 0.0;
fM[kZT] = 0.0;
fM[kTX] = 0.0; fM[kTY] = 0.0; fM[kTZ] = 0.0; fM[kTT] = 1.0;
}
LorentzRotation::LorentzRotation(EulerAngles const & e) {
const Rotation3D r(e);
r.GetComponents ( fM[kXX], fM[kXY], fM[kXZ],
fM[kYX], fM[kYY], fM[kYZ],
fM[kZX], fM[kZY], fM[kZZ] );
fM[kXT] = 0.0;
fM[kYT] = 0.0;
fM[kZT] = 0.0;
fM[kTX] = 0.0; fM[kTY] = 0.0; fM[kTZ] = 0.0; fM[kTT] = 1.0;
}
LorentzRotation::LorentzRotation(Quaternion const & q) {
const Rotation3D r(q);
r.GetComponents ( fM[kXX], fM[kXY], fM[kXZ],
fM[kYX], fM[kYY], fM[kYZ],
fM[kZX], fM[kZY], fM[kZZ] );
fM[kXT] = 0.0;
fM[kYT] = 0.0;
fM[kZT] = 0.0;
fM[kTX] = 0.0; fM[kTY] = 0.0; fM[kTZ] = 0.0; fM[kTT] = 1.0;
}
LorentzRotation::LorentzRotation(RotationX const & r) {
Scalar s = r.SinAngle();
Scalar c = r.CosAngle();
fM[kXX] = 1.0; fM[kXY] = 0.0; fM[kXZ] = 0.0; fM[kXT] = 0.0;
fM[kYX] = 0.0; fM[kYY] = c ; fM[kYZ] = -s ; fM[kYT] = 0.0;
fM[kZX] = 0.0; fM[kZY] = s ; fM[kZZ] = c ; fM[kZT] = 0.0;
fM[kTX] = 0.0; fM[kTY] = 0.0; fM[kTZ] = 0.0; fM[kTT] = 1.0;
}
LorentzRotation::LorentzRotation(RotationY const & r) {
Scalar s = r.SinAngle();
Scalar c = r.CosAngle();
fM[kXX] = c ; fM[kXY] = 0.0; fM[kXZ] = s ; fM[kXT] = 0.0;
fM[kYX] = 0.0; fM[kYY] = 1.0; fM[kYZ] = 0.0; fM[kYT] = 0.0;
fM[kZX] = -s ; fM[kZY] = 0.0; fM[kZZ] = c ; fM[kZT] = 0.0;
fM[kTX] = 0.0; fM[kTY] = 0.0; fM[kTZ] = 0.0; fM[kTT] = 1.0;
}
LorentzRotation::LorentzRotation(RotationZ const & r) {
Scalar s = r.SinAngle();
Scalar c = r.CosAngle();
fM[kXX] = c ; fM[kXY] = -s ; fM[kXZ] = 0.0; fM[kXT] = 0.0;
fM[kYX] = s ; fM[kYY] = c ; fM[kYZ] = 0.0; fM[kYT] = 0.0;
fM[kZX] = 0.0; fM[kZY] = 0.0; fM[kZZ] = 1.0; fM[kZT] = 0.0;
fM[kTX] = 0.0; fM[kTY] = 0.0; fM[kTZ] = 0.0; fM[kTT] = 1.0;
}
void
LorentzRotation::Rectify() {
typedef LorentzVector< PxPyPzE4D<Scalar> > FourVector;
if (fM[kTT] <= 0) {
GenVector_exception e (
"LorentzRotation:Rectify(): Non-positive TT component - cannot rectify");
Throw(e);
return;
}
FourVector t ( fM[kTX], fM[kTY], fM[kTZ], fM[kTT] );
Scalar m2 = t.M2();
if ( m2 <= 0 ) {
GenVector_exception e (
"LorentzRotation:Rectify(): Non-timelike time row - cannot rectify");
Throw(e);
return;
}
t /= std::sqrt(m2);
FourVector z ( fM[kZX], fM[kZY], fM[kZZ], fM[kZT] );
z = z - z.Dot(t)*t;
m2 = z.M2();
if ( m2 >= 0 ) {
GenVector_exception e (
"LorentzRotation:Rectify(): Non-spacelike Z row projection - "
"cannot rectify");
Throw(e);
return;
}
z /= std::sqrt(-m2);
FourVector y ( fM[kYX], fM[kYY], fM[kYZ], fM[kYT] );
y = y - y.Dot(t)*t - y.Dot(z)*z;
m2 = y.M2();
if ( m2 >= 0 ) {
GenVector_exception e (
"LorentzRotation:Rectify(): Non-spacelike Y row projection - "
"cannot rectify");
Throw(e);
return;
}
y /= std::sqrt(-m2);
FourVector x ( fM[kXX], fM[kXY], fM[kXZ], fM[kXT] );
x = x - x.Dot(t)*t - x.Dot(z)*z - x.Dot(y)*y;
m2 = x.M2();
if ( m2 >= 0 ) {
GenVector_exception e (
"LorentzRotation:Rectify(): Non-spacelike X row projection - "
"cannot rectify");
Throw(e);
return;
}
x /= std::sqrt(-m2);
}
void LorentzRotation::Invert() {
Scalar temp;
temp = fM[kXY]; fM[kXY] = fM[kYX]; fM[kYX] = temp;
temp = fM[kXZ]; fM[kXZ] = fM[kZX]; fM[kZX] = temp;
temp = fM[kYZ]; fM[kYZ] = fM[kZY]; fM[kZY] = temp;
temp = fM[kXT]; fM[kXT] = -fM[kTX]; fM[kTX] = -temp;
temp = fM[kYT]; fM[kYT] = -fM[kTY]; fM[kTY] = -temp;
temp = fM[kZT]; fM[kZT] = -fM[kTZ]; fM[kTZ] = -temp;
}
LorentzRotation LorentzRotation::Inverse() const {
return LorentzRotation
( fM[kXX], fM[kYX], fM[kZX], -fM[kTX]
, fM[kXY], fM[kYY], fM[kZY], -fM[kTY]
, fM[kXZ], fM[kYZ], fM[kZZ], -fM[kTZ]
, -fM[kXT], -fM[kYT], -fM[kZT], fM[kTT]
);
}
LorentzRotation LorentzRotation::operator * (const LorentzRotation & r) const {
return LorentzRotation
( fM[kXX]*r.fM[kXX] + fM[kXY]*r.fM[kYX] + fM[kXZ]*r.fM[kZX] + fM[kXT]*r.fM[kTX]
, fM[kXX]*r.fM[kXY] + fM[kXY]*r.fM[kYY] + fM[kXZ]*r.fM[kZY] + fM[kXT]*r.fM[kTY]
, fM[kXX]*r.fM[kXZ] + fM[kXY]*r.fM[kYZ] + fM[kXZ]*r.fM[kZZ] + fM[kXT]*r.fM[kTZ]
, fM[kXX]*r.fM[kXT] + fM[kXY]*r.fM[kYT] + fM[kXZ]*r.fM[kZT] + fM[kXT]*r.fM[kTT]
, fM[kYX]*r.fM[kXX] + fM[kYY]*r.fM[kYX] + fM[kYZ]*r.fM[kZX] + fM[kYT]*r.fM[kTX]
, fM[kYX]*r.fM[kXY] + fM[kYY]*r.fM[kYY] + fM[kYZ]*r.fM[kZY] + fM[kYT]*r.fM[kTY]
, fM[kYX]*r.fM[kXZ] + fM[kYY]*r.fM[kYZ] + fM[kYZ]*r.fM[kZZ] + fM[kYT]*r.fM[kTZ]
, fM[kYX]*r.fM[kXT] + fM[kYY]*r.fM[kYT] + fM[kYZ]*r.fM[kZT] + fM[kYT]*r.fM[kTT]
, fM[kZX]*r.fM[kXX] + fM[kZY]*r.fM[kYX] + fM[kZZ]*r.fM[kZX] + fM[kZT]*r.fM[kTX]
, fM[kZX]*r.fM[kXY] + fM[kZY]*r.fM[kYY] + fM[kZZ]*r.fM[kZY] + fM[kZT]*r.fM[kTY]
, fM[kZX]*r.fM[kXZ] + fM[kZY]*r.fM[kYZ] + fM[kZZ]*r.fM[kZZ] + fM[kZT]*r.fM[kTZ]
, fM[kZX]*r.fM[kXT] + fM[kZY]*r.fM[kYT] + fM[kZZ]*r.fM[kZT] + fM[kZT]*r.fM[kTT]
, fM[kTX]*r.fM[kXX] + fM[kTY]*r.fM[kYX] + fM[kTZ]*r.fM[kZX] + fM[kTT]*r.fM[kTX]
, fM[kTX]*r.fM[kXY] + fM[kTY]*r.fM[kYY] + fM[kTZ]*r.fM[kZY] + fM[kTT]*r.fM[kTY]
, fM[kTX]*r.fM[kXZ] + fM[kTY]*r.fM[kYZ] + fM[kTZ]*r.fM[kZZ] + fM[kTT]*r.fM[kTZ]
, fM[kTX]*r.fM[kXT] + fM[kTY]*r.fM[kYT] + fM[kTZ]*r.fM[kZT] + fM[kTT]*r.fM[kTT]
);
}
std::ostream & operator<< (std::ostream & os, const LorentzRotation & r) {
double m[16];
r.GetComponents(m, m+16);
os << "\n" << m[0] << " " << m[1] << " " << m[2] << " " << m[3];
os << "\n" << m[4] << " " << m[5] << " " << m[6] << " " << m[7];
os << "\n" << m[8] << " " << m[9] << " " << m[10] << " " << m[11];
os << "\n" << m[12] << " " << m[13] << " " << m[14] << " " << m[15] << "\n";
return os;
}
}
}
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