// @(#):$Name: $:$Id: TGeoMaterialEditor.h,v 1.2 2006/09/25 13:45:17 rdm Exp $ // Author: M.Gheata /************************************************************************* * Copyright (C) 1995-2002, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGeoMaterialEditor #define ROOT_TGeoMaterialEditor ////////////////////////////////////////////////////////////////////////// // // // TGeoMaterialEditor // // // // Editor for a TGeoMaterial. // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TGButton #include "TGWidget.h" #endif #ifndef ROOT_TGeoGedFrame #include "TGeoGedFrame.h" #endif class TGeoMaterial; class TGeoTabManager; class TGTextEntry; class TGNumberEntry; class TGTab; class TGComboBox; class TGTextButton; class TString; class TGeoMaterialEditor : public TGeoGedFrame { protected: Int_t fAi; // Initial atomic mass Int_t fZi; // Initial Z Double_t fDensityi; // Initial density TString fNamei; // Initial name TGeoMaterial *fMaterial; // Material object Bool_t fIsModified; // Flag that material was modified Bool_t fIsMaterialEditable; // Flag that the material can be changed TGTextEntry *fMaterialName; // Material name text entry TGNumberEntry *fMatA; // Number entry for A TGNumberEntry *fMatZ; // Number entry for Z TGNumberEntry *fMatDensity; // Number entry for density TGNumberEntry *fMatRadLen; // Number entry for radiation length TGNumberEntry *fMatAbsLen; // Number entry for absorbtion length TGTextButton *fApply; // Apply-Button to accept changes TGTextButton *fCancel; // Cancel-Button TGTextButton *fUndo; // Undo-Button virtual void ConnectSignals2Slots(); // Connect the signals to the slots public: TGeoMaterialEditor(const TGWindow *p = 0, Int_t width = 140, Int_t height = 30, UInt_t options = kChildFrame, Pixel_t back = GetDefaultFrameBackground()); virtual ~TGeoMaterialEditor(); virtual void SetModel(TObject *obj); void DoA(); void DoZ(); void DoDensity(); void DoModified(); void DoName(); void DoRadAbs(); void DoApply(); void DoCancel(); void DoUndo(); ClassDef(TGeoMaterialEditor,0) // TGeoMaterial editor }; #endif