// @(#)root/gl:$Name: $:$Id: TGLManip.cxx,v 1.9 2006/02/23 16:44:52 brun Exp $
// Author: Richard Maunder 16/09/2005
/*************************************************************************
* Copyright (C) 1995-2005, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#include "TGLManip.h"
#include "TGLUtil.h"
#include "TGLCamera.h"
#include "TGLViewer.h"
#include "TGLPhysicalShape.h"
#include "TGLIncludes.h"
// Remove - replace with TGLManager
#include "TVirtualGL.h"
//////////////////////////////////////////////////////////////////////////
// //
// TGLManip //
// //
// Abstract base class for viewer manipulators, which allow direct in //
// viewer manipulation of a (TGlPhysicalShape) object - currently //
// translation, scaling and rotation along/round objects local axes. //
// See derived classes for these implementations. //
// //
// This class provides binding to the zero or one manipulated physical, //
// hit testing (selection) for manipulator sub component (widget), and //
// some common mouse action handling/tracking. //
//////////////////////////////////////////////////////////////////////////
ClassImp(TGLManip)
Float_t TGLManip::fgRed[4] = {0.8, 0.0, 0.0, 1.0 };
Float_t TGLManip::fgGreen[4] = {0.0, 0.8, 0.0, 1.0 };
Float_t TGLManip::fgBlue[4] = {0.0, 0.0, 0.8, 1.0 };
Float_t TGLManip::fgYellow[4] = {0.8, 0.8, 0.0, 1.0 };
Float_t TGLManip::fgWhite[4] = {1.0, 1.0, 1.0, 1.0 };
Float_t TGLManip::fgGrey[4] = {0.5, 0.5, 0.5, 0.4 };
//______________________________________________________________________________
TGLManip::TGLManip() :
fShape(0),
fSelectedWidget(0), fActive(kFALSE),
fFirstMouse(0, 0),
fLastMouse(0, 0)
{
// Construct a manipulator object, bound to supplied viewer, and no physical shape
}
//______________________________________________________________________________
TGLManip::TGLManip(TGLPhysicalShape * shape) :
fShape(shape),
fSelectedWidget(0), fActive(kFALSE),
fFirstMouse(0, 0),
fLastMouse(0, 0)
{
// Construct a manipulator object, bound to supplied viewer, and physical shape
// TODO: The requirement to attach to viewer is needed for cross thread selection
// callback under Windows - when the design of TGLKernel / TGLManager is finally
// resolved this can probably be removed.
}
//______________________________________________________________________________
TGLManip::~TGLManip()
{
// Destroy manipulator object
}
//______________________________________________________________________________
Bool_t TGLManip::Select(const TGLCamera & camera, const TGLRect & rect, const TGLBoundingBox & sceneBox)
{
// Select active widget (axis component) of the widget
UInt_t oldSelection = fSelectedWidget;
TGLRect viewportRect = rect;
camera.WindowToViewport(viewportRect);
camera.Apply(sceneBox, &viewportRect);
// Perform selection (hit testing) to find selected widget (component)
// of the manipulator - stored in fSelectedWidget
static UInt_t selectBuffer[4*4];
glSelectBuffer(4*4, &selectBuffer[0]);
glRenderMode(GL_SELECT);
glInitNames();
Draw(camera);
Int_t hits = glRenderMode(GL_RENDER);
TGLUtil::CheckError("TGLManip::Select");
if (hits < 0) {
Error("TGLManip::Select", "selection buffer overflow");
return kFALSE;
}
if (hits > 0) {
fSelectedWidget = 0;
UInt_t minDepth = kMaxUInt;
for (Int_t i = 0; i < hits; i++) {
// Skip selection on unnamed hits
if (selectBuffer[i * 4] == 0) {
continue;
}
if (selectBuffer[i * 4 + 1] < minDepth) {
fSelectedWidget = selectBuffer[i * 4 + 3];
minDepth = selectBuffer[i * 4 + 1];
}
}
} else {
fSelectedWidget = 0;
}
return (fSelectedWidget != oldSelection);
}
//______________________________________________________________________________
Bool_t TGLManip::HandleButton(const Event_t & event, const TGLCamera & /*camera*/)
{
// Handle a mouse button event - return kTRUE if processed, kFALSE otherwise
// Only interested in Left mouse button actions
if (event.fCode != kButton1) {
return kFALSE;
}
// Mouse down on selected widget?
if (event.fType == kButtonPress && fSelectedWidget != 0) {
fFirstMouse.SetX(event.fX);
fFirstMouse.SetY(event.fY);
fLastMouse.SetX(event.fX);
fLastMouse.SetY(event.fY);
fActive = kTRUE;
return kTRUE;
} else if (event.fType == kButtonRelease && fActive) {
fActive = kFALSE;
return kTRUE;
} else {
return kFALSE;
}
}
//______________________________________________________________________________
Bool_t TGLManip::HandleMotion(const Event_t & event, const TGLCamera & camera, const TGLBoundingBox & sceneBox)
{
// Handle a mouse button event - return kTRUE if widget selection change
// kFALSE otherwise
TGLRect selectRect(event.fX, event.fY, 3, 3);
// TODO: Again very ugly cross thread gVirtual GL call requires passing viewer
//
return gVirtualGL->SelectManip(this, &camera, &selectRect, &sceneBox);
}
//______________________________________________________________________________
void TGLManip::CalcDrawScale(const TGLBoundingBox & box, const TGLCamera & camera,
Double_t & base, TGLVector3 axis[3]) const
{
// Calculates base and axis scale factor (in world units) for drawing manipulators with
// reasonable size range in current camera.
// Calculate a base scale
base = box.Extents().Mag() / 100.0;
// Clamp this base scale to a viewport pixel range
// Allow some variation so zooming is noticable
TGLVector3 pixelInWorld = camera.ViewportDeltaToWorld(box.Center(), 1, 1);
Double_t pixelScale = pixelInWorld.Mag();
if (base < pixelScale * 3.0) {
base = pixelScale * 3.0;
} else if (base > pixelScale * 6.0) {
base = pixelScale * 6.0;
}
// Calculate some axis scales
for (UInt_t i = 0; i<3; i++) {
if (box.IsEmpty()) {
axis[i] = box.Axis(i, kTRUE)*base*-10.0;
} else {
axis[i] = box.Axis(i, kFALSE)*-0.51;
if (axis[i].Mag() < base*10.0) {
axis[i] *= base*10.0/axis[i].Mag();
}
}
}
}
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