Dear Rooters, I would like to do a Lorentz transformation to a 4-vector of a particle going in x-direction. Itīs not clear to me the mechanism to declare the Lorentz transformation matrix which I need to perform this operation : /* TLorentzRotation l; TLorentzVector v; ... v=l.VectorMultiplication(v); v = l * v; v.Transform(l); v *= l; */ Then how can I put the components of this matrix l ? Could anyone please give me a suggestion about how to do it? Thank you very much, Andres Felipe Osorio Fisica - Universidad de los Andes
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