#define ClassDef(name, id)
 
Implements the arc-ball rotation manipulator.
 
void ResetMatrices()
Set rotation matrix as union.
 
void MapToSphere(const TPoint &NewPt, Double_t *NewVec) const
map to sphere
 
void Drag(const TPoint &NewPt)
Mouse drag, calculate rotation.
 
TArcBall & operator=(const TArcBall &)
 
void SetBounds(UInt_t NewWidth, UInt_t NewHeight)
 
void Click(const TPoint &NewPt)
Mouse down.
 
const Double_t * GetRotMatrix() const
 
TArcBall(const TArcBall &)