25template <
typename Real_t>
 
   28template<
typename Real_t>
 
   31   if (!fgRandomGen) fgRandomGen = 
new TRandom3();
 
   32   fgRandomGen->SetSeed(seed); 
 
 
   34template<
typename Real_t>
 
   37   if (!fgRandomGen) fgRandomGen = 
new TRandom3(0);
 
 
   42template<
typename Real_t>
 
   53   for (
size_t i = 0; i < 
m; i++) {
 
   54      for (
size_t j = 0; 
j < 
n; 
j++) {
 
 
   61template<
typename Real_t>
 
   72   for (
size_t i = 0; i < 
m; i++) {
 
   73      for (
size_t j = 0; 
j < 
n; 
j++) {
 
 
   84template<
typename Real_t>
 
   95   for (
size_t i = 0; i < 
m; i++) {
 
   96      for (
size_t j = 0; 
j < 
n; 
j++) {
 
 
  109template<
typename Real_t>
 
  120   for (
size_t i = 0; i < 
m; i++) {
 
  121      for (
size_t j = 0; 
j < 
n; 
j++) {
 
 
  128template<
typename Real_t>
 
  135   for (
size_t i = 0; i < 
m; i++) {
 
  136      for (
size_t j = 0; 
j < 
n ; 
j++) {
 
 
  147template<
typename Real_t>
 
  154   for (
size_t i = 0; i < 
m; i++) {
 
  155      for (
size_t j = 0; 
j < 
n ; 
j++) {
 
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void value
 
static void InitializeIdentity(TMatrixT< AReal > &A)
 
static void InitializeGlorotNormal(TMatrixT< AReal > &A)
Truncated normal initialization (Glorot, called also Xavier normal) The values are sample with a norm...
 
static void SetRandomSeed(size_t seed)
 
static void InitializeZero(TMatrixT< AReal > &A)
 
static TRandom * fgRandomGen
 
static void InitializeGauss(TMatrixT< AReal > &A)
 
static void InitializeGlorotUniform(TMatrixT< AReal > &A)
Sample from a uniform distribution in range [ -lim,+lim] where lim = sqrt(6/N_in+N_out).
 
static TRandom & GetRandomGenerator()
 
static void InitializeUniform(TMatrixT< AReal > &A)
 
Random number generator class based on M.
 
This is the base class for the ROOT Random number generators.
 
create variable transformations