12   y = 0.96; 
x1 = 0.02; 
x2 = 
x1+0.04;
 
   13               Tl.DrawLatex(
x1, 
y, 
"#club")           ; 
Tl.DrawText(
x2, 
y, 
"#club");
 
   14   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#voidn")          ; 
Tl.DrawText(
x2, 
y, 
"#voidn");
 
   15   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#leq")            ; 
Tl.DrawText(
x2, 
y, 
"#leq");
 
   16   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#approx")         ; 
Tl.DrawText(
x2, 
y, 
"#approx");
 
   17   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#in")             ; 
Tl.DrawText(
x2, 
y, 
"#in");
 
   18   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#supset")         ; 
Tl.DrawText(
x2, 
y, 
"#supset");
 
   19   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#cap")            ; 
Tl.DrawText(
x2, 
y, 
"#cap");
 
   20   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#ocopyright")     ; 
Tl.DrawText(
x2, 
y, 
"#ocopyright");
 
   21   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#trademark")      ; 
Tl.DrawText(
x2, 
y, 
"#trademark");
 
   22   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#times")          ; 
Tl.DrawText(
x2, 
y, 
"#times");
 
   23   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#bullet")         ; 
Tl.DrawText(
x2, 
y, 
"#bullet");
 
   24   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#voidb")          ; 
Tl.DrawText(
x2, 
y, 
"#voidb");
 
   25   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#doublequote")    ; 
Tl.DrawText(
x2, 
y, 
"#doublequote");
 
   26   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#lbar")           ; 
Tl.DrawText(
x2, 
y, 
"#lbar");
 
   27   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#arcbottom")      ; 
Tl.DrawText(
x2, 
y, 
"#arcbottom");
 
   28   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#downarrow")      ; 
Tl.DrawText(
x2, 
y, 
"#downarrow");
 
   29   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#leftrightarrow") ; 
Tl.DrawText(
x2, 
y, 
"#leftrightarrow");
 
   30   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#Downarrow")      ; 
Tl.DrawText(
x2, 
y, 
"#Downarrow");
 
   33   y = 0.96; 
x1 = 0.22; 
x2 = 
x1+0.04;
 
   34               Tl.DrawLatex(
x1, 
y, 
"#Leftrightarrow") ; 
Tl.DrawText(
x2, 
y, 
"#Leftrightarrow");
 
   35   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#void8")          ; 
Tl.DrawText(
x2, 
y, 
"#void8");
 
   36   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#hbar")           ; 
Tl.DrawText(
x2, 
y, 
"#hbar");
 
   37   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#diamond")        ; 
Tl.DrawText(
x2, 
y, 
"#diamond");
 
   38   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#aleph")          ; 
Tl.DrawText(
x2, 
y, 
"#aleph");
 
   39   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#geq")            ; 
Tl.DrawText(
x2, 
y, 
"#geq");
 
   40   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#neq")            ; 
Tl.DrawText(
x2, 
y, 
"#neq");
 
   41   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#notin")          ; 
Tl.DrawText(
x2, 
y, 
"#notin");
 
   42   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#subseteq")       ; 
Tl.DrawText(
x2, 
y, 
"#subseteq");
 
   43   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#cup")            ; 
Tl.DrawText(
x2, 
y, 
"#cup");
 
   44   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#copyright")      ; 
Tl.DrawText(
x2, 
y, 
"#copyright");
 
   45   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#void3")          ; 
Tl.DrawText(
x2, 
y, 
"#void3");
 
   46   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#divide")         ; 
Tl.DrawText(
x2, 
y, 
"#divide");
 
   47   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#circ")           ; 
Tl.DrawText(
x2, 
y, 
"#circ");
 
   48   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#infty")          ; 
Tl.DrawText(
x2, 
y, 
"#infty");
 
   49   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#angle")          ; 
Tl.DrawText(
x2, 
y, 
"#angle");
 
   50   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#cbar")           ; 
Tl.DrawText(
x2, 
y, 
"#cbar");
 
   51   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#arctop")         ; 
Tl.DrawText(
x2, 
y, 
"#arctop");
 
   54   y = 0.96; 
x1 = 0.42; 
x2 = 
x1+0.04;
 
   55               Tl.DrawLatex(
x1, 
y, 
"#leftarrow")      ; 
Tl.DrawText(
x2, 
y, 
"#leftarrow");
 
   56   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#otimes")         ; 
Tl.DrawText(
x2, 
y, 
"#otimes");
 
   57   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#Leftarrow")      ; 
Tl.DrawText(
x2, 
y, 
"#Leftarrow");
 
   58   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#prod")           ; 
Tl.DrawText(
x2, 
y, 
"#prod");
 
   59   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#Box")            ; 
Tl.DrawText(
x2, 
y, 
"#Box");
 
   60   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#parallel")       ; 
Tl.DrawText(
x2, 
y, 
"#parallel");
 
   61   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#heart")          ; 
Tl.DrawText(
x2, 
y, 
"#heart");
 
   62   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#Jgothic")        ; 
Tl.DrawText(
x2, 
y, 
"#Jgothic");
 
   63   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#LT")             ; 
Tl.DrawText(
x2, 
y, 
"#LT");
 
   64   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#equiv")          ; 
Tl.DrawText(
x2, 
y, 
"#equiv");
 
   65   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#subset")         ; 
Tl.DrawText(
x2, 
y, 
"#subset");
 
   66   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#supseteq")       ; 
Tl.DrawText(
x2, 
y, 
"#supseteq");
 
   67   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#wedge")          ; 
Tl.DrawText(
x2, 
y, 
"#wedge");
 
   68   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#oright")         ; 
Tl.DrawText(
x2, 
y, 
"#oright");
 
   69   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#AA")             ; 
Tl.DrawText(
x2, 
y, 
"#AA");
 
   70   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#pm")             ; 
Tl.DrawText(
x2, 
y, 
"#pm");
 
   71   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#mp")             ; 
Tl.DrawText(
x2, 
y, 
"#mp");
 
   72   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#3dots")          ; 
Tl.DrawText(
x2, 
y, 
"#3dots");
 
   75   y = 0.96; 
x1 = 0.62; 
x2 = 
x1+0.04;
 
   76               Tl.DrawLatex(
x1, 
y, 
"#nabla")          ; 
Tl.DrawText(
x2, 
y, 
"#nabla");
 
   77   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#downleftarrow")  ; 
Tl.DrawText(
x2, 
y, 
"#downleftarrow");
 
   78   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#topbar")         ; 
Tl.DrawText(
x2, 
y, 
"#topbar");
 
   79   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#arcbar")         ; 
Tl.DrawText(
x2, 
y, 
"#arcbar");
 
   80   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#uparrow")        ; 
Tl.DrawText(
x2, 
y, 
"#uparrow");
 
   81   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#oplus")          ; 
Tl.DrawText(
x2, 
y, 
"#oplus");
 
   82   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#Uparrow")        ; 
Tl.DrawText(
x2, 
y, 
"#Uparrow");
 
   83   y -= step ; 
Tl.DrawLatex(
x1, 
y-0.01, 
"#sum")       ; 
Tl.DrawText(
x2, 
y, 
"#sum");
 
   84   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#perp")           ; 
Tl.DrawText(
x2, 
y, 
"#perp");
 
   85   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#forall")         ; 
Tl.DrawText(
x2, 
y, 
"#forall");
 
   86   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#spade")          ; 
Tl.DrawText(
x2, 
y, 
"#spade");
 
   87   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#Rgothic")        ; 
Tl.DrawText(
x2, 
y, 
"#Rgothic");
 
   88   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#GT")             ; 
Tl.DrawText(
x2, 
y, 
"#GT");
 
   89   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#propto")         ; 
Tl.DrawText(
x2, 
y, 
"#propto");
 
   90   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#notsubset")      ; 
Tl.DrawText(
x2, 
y, 
"#notsubset");
 
   91   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#oslash")         ; 
Tl.DrawText(
x2, 
y, 
"#oslash");
 
   92   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#vee")            ; 
Tl.DrawText(
x2, 
y, 
"#vee");
 
   93   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#void1")          ; 
Tl.DrawText(
x2, 
y, 
"#void1");
 
   96   y = 0.96; 
x1 = 0.82; 
x2 = 
x1+0.04;
 
   97               Tl.DrawLatex(
x1, 
y, 
"#aa")             ; 
Tl.DrawText(
x2, 
y, 
"#aa");
 
   98   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#/")              ; 
Tl.DrawText(
x2, 
y, 
"#/");
 
   99   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#backslash")      ; 
Tl.DrawText(
x2, 
y, 
"#backslash");
 
  100   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#upoint")         ; 
Tl.DrawText(
x2, 
y, 
"#upoint");
 
  101   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#partial")        ; 
Tl.DrawText(
x2, 
y, 
"#partial");
 
  102   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#corner")         ; 
Tl.DrawText(
x2, 
y, 
"#corner");
 
  103   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#ltbar")          ; 
Tl.DrawText(
x2, 
y, 
"#ltbar");
 
  104   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#bottombar")      ; 
Tl.DrawText(
x2, 
y, 
"#bottombar");
 
  105   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#rightarrow")     ; 
Tl.DrawText(
x2, 
y, 
"#rightarrow");
 
  106   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#surd")           ; 
Tl.DrawText(
x2, 
y, 
"#surd");
 
  107   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#Rightarrow")     ; 
Tl.DrawText(
x2, 
y, 
"#Rightarrow");
 
  108   y -= step ; 
Tl.DrawLatex(
x1, 
y-0.015, 
"#int")      ; 
Tl.DrawText(
x2, 
y, 
"#int");
 
  109   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#odot")           ; 
Tl.DrawText(
x2, 
y, 
"#odot");
 
  110   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#exists")         ; 
Tl.DrawText(
x2, 
y, 
"#exists");
 
  111   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#plus")           ; 
Tl.DrawText(
x2, 
y, 
"#plus");
 
  112   y -= step ; 
Tl.DrawLatex(
x1, 
y, 
"#minus")          ; 
Tl.DrawText(
x2, 
y, 
"#minus");
 
 
ROOT::Detail::TRangeCast< T, true > TRangeDynCast
TRangeDynCast is an adapter class that allows the typed iteration through a TCollection.
Option_t Option_t TPoint TPoint const char x2
Option_t Option_t TPoint TPoint const char x1
To draw Mathematical Formula.