Here is the format of a class object in DATA that uses the default streamer. Objects of many classes with custom streamers can have very similar formats.
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0->3 ByteCount = Number of remaining bytes in object (uncompressed)
| OR'd with kByteCountMask (0x40000000)
4->.. ClassInfo = Information about class of object
| If this is the first occurrence of an object of this class in the record
| 4->7 -1 = New class tag (constant kNewClassTag = 0xffffffff)
| 8->.. Classname = Object Class Name (null terminated string)
| Otherwise
| 4->7 clIdx = Byte offset of new class tag in record, plus 2.
| OR'd with kClassMask (0x80000000)
0->3 ByteCount = Number of remaining bytes in object (uncompressed)
| OR'd with kByteCountMask (0x40000000)
4->5 Version = Version of Class
The rest consists of objects of base classes and persistent non-static data members. Data members marked as transient are not stored.
6->.. Sequentially, Objects of each base class from which this class is derived
(rarely more than one)
0->.. Sequentially, Objects of all non-static persistent data members.
Class objects are broken down recursively as above.
Built in types are stored as follows:
1 Byte: char, unsigned char
2 Bytes: short, unsigned short
4 Bytes: int, unsigned int, float
8 Bytes: long, unsigned long, double
Note that a long (signed or unsigned) is stored as 8 bytes even if it is only four bytes in memory. In that case, it is filled with leading zeros (or ones, for a negative value).