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TPainter3dAlgorithms.h
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1// @(#)root/histpainter:$Id$
2// Author: Rene Brun, Evgueni Tcherniaev, Olivier Couet 12/12/94
3
4/*************************************************************************
5 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
6 * All rights reserved. *
7 * *
8 * For the licensing terms see $ROOTSYS/LICENSE. *
9 * For the list of contributors see $ROOTSYS/README/CREDITS. *
10 *************************************************************************/
11
12#ifndef ROOT_TPainter3dAlgorithms
13#define ROOT_TPainter3dAlgorithms
14
15#include "TAttLine.h"
16#include "TAttFill.h"
17#include <vector>
18
19const Int_t kCARTESIAN = 1;
20const Int_t kPOLAR = 2;
22const Int_t kSPHERICAL = 4;
23const Int_t kRAPIDITY = 5;
24
25class TF3;
26class TView;
27
28class TPainter3dAlgorithms : public TAttLine, public TAttFill {
29
30private:
31 Double_t fRmin[3]; ///< Lower limits of lego
32 Double_t fRmax[3]; ///< Upper limits of lego
33 std::vector<Double_t> fAphi; ///<
34 Int_t fNaphi; ///< Size of fAphi
35 Int_t fSystem; ///< Coordinate system
36 std::vector<Int_t> fColorMain; ///<
37 std::vector<Int_t> fColorDark; ///<
40 std::vector<Int_t> fEdgeColor; ///<
41 std::vector<Int_t> fEdgeStyle; ///<
42 std::vector<Int_t> fEdgeWidth; ///<
44 Int_t fMesh; ///< (=1 if mesh to draw, o otherwise)
45 Int_t fNStack; ///< Number of histograms in the stack to be painted
46 Double_t fFmin; ///< IsoSurface minimum function value
47 Double_t fFmax; ///< IsoSurface maximum function value
48 Int_t fNcolor; ///< Number of colours per Iso surface
49 Int_t fIc1; ///< Base colour for the 1st Iso Surface
50 Int_t fIc2; ///< Base colour for the 2nd Iso Surface
51 Int_t fIc3; ///< Base colour for the 3rd Iso Surface
52
53public:
57
58private:
59 DrawFaceFunc_t fDrawFace; ///< Pointer to face drawing function
60 LegoFunc_t fLegoFunction; ///< Pointer to lego function
61 SurfaceFunc_t fSurfaceFunction; ///< Pointer to surface function
62
63public:
65 TPainter3dAlgorithms(Double_t *rmin, Double_t *rmax, Int_t system=1);
66 ~TPainter3dAlgorithms() override;
67 void BackBox(Double_t ang);
68 void FrontBox(Double_t ang);
69 void DrawFaceGouraudShaded(Int_t *icodes, Double_t xyz[][3], Int_t np, Int_t *iface, Double_t *t);
70 void DrawFaceMode1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
71 void DrawFaceMode2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
72 void DrawFaceMode3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
73 void DrawFaceMove1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
74 void DrawFaceMove2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
75 void DrawFaceMove3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
76 void DrawLevelLines(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
77 void DrawFaceRaster1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
78 void DrawFaceRaster2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
79 void GouraudFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t);
80 void ImplicitFunction(TF3 *f3, Double_t *rmin, Double_t *rmax, Int_t nx, Int_t ny, Int_t nz, const char *chopt);
81 void IsoSurface (Int_t ns, Double_t *s, Int_t nx, Int_t ny, Int_t nz, Double_t *x, Double_t *y, Double_t *z, const char *chopt);
82 void LegoCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt);
83 void LegoFunction(Int_t ia, Int_t ib, Int_t &nv, Double_t *ab, Double_t *vv, Double_t *t);
84 void LegoPolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
85 void LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
86 void LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt);
87 void SetDrawFace(DrawFaceFunc_t pointer);
88 void SetIsoSurfaceParameters(Double_t fmin, Double_t fmax, Int_t ncolor, Int_t ic1, Int_t ic2, Int_t ic3){fFmin=fmin; fFmax=fmax; fNcolor=ncolor; fIc1=ic1; fIc2=ic2; fIc3=ic3;}
89 void SetLegoFunction(LegoFunc_t pointer);
90 void SetMesh(Int_t mesh=1) {fMesh=mesh;}
92 void SetColorDark(Color_t color, Int_t n=0);
93 void SetColorMain(Color_t color, Int_t n=0);
94 void SetEdgeAtt(Color_t color=1, Style_t style=1, Width_t width=1, Int_t n=0);
95 void SideVisibilityDecode(Double_t val, Int_t &iv1, Int_t &iv2, Int_t &iv3, Int_t &iv4, Int_t &iv5, Int_t &iv6, Int_t &ir);
96 void SideVisibilityEncode(Int_t iopt, Double_t phi1, Double_t phi2, Double_t &val);
97 void SurfaceCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt);
98 void SurfacePolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
99 void SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
100 void SurfaceFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t);
101 void SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt);
102
103// Color and function levels
104//
105public:
106 void DefineGridLevels(Int_t ndivz);
107 void ColorFunction(Int_t nl, Double_t *fl, Int_t *icl, Int_t &irep);
108 void Spectrum(Int_t nl, Double_t fmin, Double_t fmax, Int_t ic, Int_t idc, Int_t &irep);
110 void FindPartEdge(Double_t *p1, Double_t *p2, Double_t f1, Double_t f2, Double_t fmin, Double_t fmax, Int_t &kpp, Double_t *pp);
112
113private:
114 static const Int_t NumOfColorLevels = 256;
115 Int_t fNlevel; // Number of color levels
116 Double_t fFunLevel[NumOfColorLevels+1]; // Function levels corresponding to colors
117 Int_t fColorLevel[NumOfColorLevels+2]; // Color levels corresponding to functions
118
119 static const Int_t NumOfLevelLines = 200;
120 Int_t fNlines; // Number of lines
121 Int_t fLevelLine[NumOfLevelLines]; // Corresponding levels
122 Double_t fPlines[NumOfLevelLines*6]; // End points of lines
123
124 void Luminosity(TView *view, Double_t *anorm, Double_t &flum);
125
126///@{
127/// @name Light and surface properties
128public:
129 void LightSource(Int_t nl, Double_t yl, Double_t xscr, Double_t yscr, Double_t zscr, Int_t &irep);
130 void SurfaceProperty(Double_t qqa, Double_t qqd, Double_t qqs, Int_t nnqs, Int_t &irep);
131
132private:
133 static const Int_t NumOfLights = 4;
142///@}
143
144///@{
145/// @name Moving screen
146/// Specialized hidden line removal algorithm for rendering 2D histograms
147public:
149 void FindVisibleDraw(Double_t *r1, Double_t *r2);
150 void ModifyScreen(Double_t *r1, Double_t *r2);
151
152private:
153 static const Int_t MaxNT = 100;
154 Double_t fX0; // minimal x
155 Double_t fDX; // x size
156 Int_t fNT; // number of t-segments
157 Double_t fT[MaxNT*2]; // t-segments
158
159 static const Int_t NumOfSlices = 2000;
162///@}
163
164///@{
165/// @name Raster screen
166/// Specialized hidden line removal algorithm for rendering 3D polygons ordered by depth (front-to-back)
167public:
169 void ClearRaster();
170 void FindVisibleLine(Double_t *p1, Double_t *p2, Int_t ntmax, Int_t &nt, Double_t *t);
172
173private:
174 Double_t fXrast; ///< Minimal x
175 Double_t fYrast; ///< Minimal y
176 Double_t fDXrast; ///< X size
177 Double_t fDYrast; ///< Y size
178 Int_t fNxrast; ///< Number of pixels in x
179 Int_t fNyrast; ///< Number of pixels in y
180 Int_t fIfrast; ///< Flag, if it not zero them the algorithm is off
181 std::vector<Int_t> fRaster; ///< Pointer to raster buffer
182 Int_t fJmask[30]; ///< Indices of subsets of n-bit masks (n is from 1 to 30)
183 Int_t fMask[465]; ///< Set of masks (30+29+28+...+1)=465
184///@}
185
186///@{
187/// @name Marching Cubes
188/// Construction of iso-surfaces, see publication CERN-CN-95-17
189public:
190 void MarchingCube(Double_t fiso, Double_t p[8][3], Double_t f[8], Double_t g[8][3], Int_t &nnod, Int_t &ntria, Double_t xyz[][3], Double_t grad[][3], Int_t itria[][3]);
191
192protected:
193 void MarchingCubeCase00(Int_t k1, Int_t k2, Int_t k3, Int_t k4, Int_t k5, Int_t k6, Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
194 void MarchingCubeCase03(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
195 void MarchingCubeCase04(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
196 void MarchingCubeCase06(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
197 void MarchingCubeCase07(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
198 void MarchingCubeCase10(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
199 void MarchingCubeCase12(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
200 void MarchingCubeCase13(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
201 void MarchingCubeSetTriangles(Int_t ntria, Int_t it[][3], Int_t itria[48][3]);
202 void MarchingCubeMiddlePoint(Int_t nnod, Double_t xyz[52][3], Double_t grad[52][3], Int_t it[][3], Double_t *pxyz, Double_t *pgrad);
203 void MarchingCubeSurfacePenetration(Double_t a00, Double_t a10, Double_t a11, Double_t a01, Double_t b00, Double_t b10, Double_t b11, Double_t b01, Int_t &irep);
204 void MarchingCubeFindNodes(Int_t nnod, Int_t *ie, Double_t xyz[52][3], Double_t grad[52][3]);
205
206private:
207 Double_t fP8[8][3]; ///< Vertices
208 Double_t fF8[8]; ///< Function values
209 Double_t fG8[8][3]; ///< Function gradients
210///@}
211
212///@{
213/// @name Z-depth
214/// Sorting algorithm for set of triangles
215public:
216 void ZDepth(Double_t xyz[52][3], Int_t &nface, Int_t iface[48][3], Double_t dface[48][6], Double_t abcd[48][4], Int_t *iorder);
217
218protected:
219 void TestEdge(Double_t del, Double_t xyz[52][3], Int_t i1, Int_t i2, Int_t iface[3], Double_t abcd[4], Int_t &irep);
220///@}
221
222};
223
224#endif
#define f(i)
Definition RSha256.hxx:104
#define g(i)
Definition RSha256.hxx:105
short Style_t
Definition RtypesCore.h:89
int Int_t
Definition RtypesCore.h:45
short Color_t
Definition RtypesCore.h:92
short Width_t
Definition RtypesCore.h:91
double Double_t
Definition RtypesCore.h:59
winID h TVirtualViewer3D TVirtualGLPainter p
winID h TVirtualViewer3D vv
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t Int_t Int_t Window_t TString Int_t del
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t Int_t Int_t Window_t TString Int_t GCValues_t GetPrimarySelectionOwner GetDisplay GetScreen GetColormap GetNativeEvent const char const char dpyName wid window const char font_name cursor keysym reg const char only_if_exist regb h Point_t np
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char FillPolygon
Option_t Option_t TPoint xy
Option_t Option_t width
Option_t Option_t style
float xmin
float ymin
float xmax
float ymax
const Int_t kCYLINDRICAL
const Int_t kSPHERICAL
const Int_t kRAPIDITY
const Int_t kCARTESIAN
const Int_t kPOLAR
Fill Area Attributes class.
Definition TAttFill.h:19
Line Attributes class.
Definition TAttLine.h:18
A 3-Dim function with parameters.
Definition TF3.h:28
The Legos and Surfaces painter class.
std::vector< Int_t > fColorMain
void MarchingCubeCase06(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 6.
Int_t fSystem
Coordinate system.
void DrawFaceMove3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 3rd variant for "MOVING SCREEN" algorithm (draw level lines only)
void SetDrawFace(DrawFaceFunc_t pointer)
Store pointer to current algorithm to draw faces.
void MarchingCubeSetTriangles(Int_t ntria, Int_t it[][3], Int_t itria[48][3])
Set triangles (if parameter IALL=1, all edges will be visible)
void SetIsoSurfaceParameters(Double_t fmin, Double_t fmax, Int_t ncolor, Int_t ic1, Int_t ic2, Int_t ic3)
void IsoSurface(Int_t ns, Double_t *s, Int_t nx, Int_t ny, Int_t nz, Double_t *x, Double_t *y, Double_t *z, const char *chopt)
Draw set of iso-surfaces for a scalar function defined on a grid.
Double_t fRmax[3]
Upper limits of lego.
std::vector< Int_t > fRaster
Pointer to raster buffer.
void DrawLevelLines(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw level lines without hidden line removal.
void ClearRaster()
Clear screen.
std::vector< Int_t > fColorDark
void MarchingCubeFindNodes(Int_t nnod, Int_t *ie, Double_t xyz[52][3], Double_t grad[52][3])
Find nodes and normales.
DrawFaceFunc_t fDrawFace
Pointer to face drawing function.
void SetLegoFunction(LegoFunc_t pointer)
Store pointer to current lego function.
void SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw surface in cylindrical coordinates.
void MarchingCubeMiddlePoint(Int_t nnod, Double_t xyz[52][3], Double_t grad[52][3], Int_t it[][3], Double_t *pxyz, Double_t *pgrad)
Find middle point of a polygon.
Double_t fFunLevel[NumOfColorLevels+1]
std::vector< Int_t > fEdgeStyle
void SurfaceFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t)
Service function for Surfaces.
void MarchingCubeCase03(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 3.
void LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw stack of lego-plots in cylindrical coordinates.
Int_t fIc3
Base colour for the 3rd Iso Surface.
void SideVisibilityDecode(Double_t val, Int_t &iv1, Int_t &iv2, Int_t &iv3, Int_t &iv4, Int_t &iv5, Int_t &iv6, Int_t &ir)
Decode side visibilities and order along R for sector.
void MarchingCubeCase12(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 12.
void FindLevelLines(Int_t np, Double_t *f, Double_t *t)
Find level lines for face.
void FillPolygonBorder(Int_t nn, Double_t *xy)
Fill a polygon including border ("RASTER SCREEN")
void(TPainter3dAlgorithms::* LegoFunc_t)(Int_t, Int_t, Int_t &, Double_t *, Double_t *, Double_t *)
Double_t fF8[8]
Function values.
void FindVisibleDraw(Double_t *r1, Double_t *r2)
Find visible parts of line (draw line)
static const Int_t NumOfSlices
Int_t fNaphi
Size of fAphi.
void LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw stack of lego-plots spheric coordinates.
void SurfaceCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt)
Draw surface in cartesian coordinate system.
void SurfaceProperty(Double_t qqa, Double_t qqd, Double_t qqs, Int_t nnqs, Int_t &irep)
Set surface property coefficients.
void InitMoveScreen(Double_t xmin, Double_t xmax)
Initialize "MOVING SCREEN" method.
Double_t fYls[NumOfLights]
void FindVisibleLine(Double_t *p1, Double_t *p2, Int_t ntmax, Int_t &nt, Double_t *t)
Find visible part of a line ("RASTER SCREEN")
void ZDepth(Double_t xyz[52][3], Int_t &nface, Int_t iface[48][3], Double_t dface[48][6], Double_t abcd[48][4], Int_t *iorder)
Z-depth algorithm for set of triangles.
Double_t fU[NumOfSlices *2]
void LegoCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt)
Draw stack of lego-plots in cartesian coordinates.
Int_t fNxrast
Number of pixels in x.
Int_t fNStack
Number of histograms in the stack to be painted.
Double_t fRmin[3]
Lower limits of lego.
void DrawFaceMode1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)
Draw face - 1st variant (2 colors: 1st for external surface, 2nd for internal)
TPainter3dAlgorithms()
Lego default constructor.
void SideVisibilityEncode(Int_t iopt, Double_t phi1, Double_t phi2, Double_t &val)
Encode side visibilities and order along R for sector.
void LightSource(Int_t nl, Double_t yl, Double_t xscr, Double_t yscr, Double_t zscr, Int_t &irep)
Set light source.
void MarchingCubeCase04(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 4.
Int_t fJmask[30]
Indices of subsets of n-bit masks (n is from 1 to 30)
void MarchingCubeCase00(Int_t k1, Int_t k2, Int_t k3, Int_t k4, Int_t k5, Int_t k6, Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consideration of trivial cases: 1,2,5,8,9,11,14.
static const Int_t NumOfColorLevels
void GouraudFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t)
Find part of surface with luminosity in the corners.
Int_t fNcolor
Number of colours per Iso surface.
Int_t fColorLevel[NumOfColorLevels+2]
void DrawFaceMove1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 1st variant for "MOVING SCREEN" algorithm (draw face with level lines)
static const Int_t NumOfLevelLines
void SetSurfaceFunction(SurfaceFunc_t pointer)
Store pointer to current surface function.
void(TPainter3dAlgorithms::* SurfaceFunc_t)(Int_t, Int_t, Double_t *, Double_t *)
void SurfacePolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw surface in polar coordinates.
~TPainter3dAlgorithms() override
destructor
std::vector< Double_t > fAphi
Double_t fXrast
Minimal x.
void SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw surface in spheric coordinates.
void MarchingCubeCase07(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 7.
void BackBox(Double_t ang)
Draw back surfaces of surrounding box.
void ColorFunction(Int_t nl, Double_t *fl, Int_t *icl, Int_t &irep)
Set correspondence between function and color levels.
void DrawFaceRaster2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 2nd variant for "RASTER SCREEN" algorithm (draw face for stacked lego plot)
void MarchingCubeCase10(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 10.
Double_t fD[NumOfSlices *2]
Double_t fP8[8][3]
Vertices.
Double_t fYrast
Minimal y.
Double_t fPlines[NumOfLevelLines *6]
Double_t fVls[NumOfLights *3]
void LegoPolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw stack of lego-plots in polar coordinates.
void SetEdgeAtt(Color_t color=1, Style_t style=1, Width_t width=1, Int_t n=0)
void DrawFaceGouraudShaded(Int_t *icodes, Double_t xyz[][3], Int_t np, Int_t *iface, Double_t *t)
Draw the faces for the Gouraud Shaded Iso surfaces.
Int_t fIc2
Base colour for the 2nd Iso Surface.
void MarchingCubeCase13(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 13.
void SetMesh(Int_t mesh=1)
std::vector< Int_t > fEdgeWidth
void InitRaster(Double_t xmin, Double_t ymin, Double_t xmax, Double_t ymax, Int_t nx, Int_t ny)
Initialize hidden lines removal algorithm (RASTER SCREEN)
void DefineGridLevels(Int_t ndivz)
Define the grid levels drawn in the background of surface and lego plots.
void LegoFunction(Int_t ia, Int_t ib, Int_t &nv, Double_t *ab, Double_t *vv, Double_t *t)
Service function for Legos.
Int_t fLevelLine[NumOfLevelLines]
Double_t fFmin
IsoSurface minimum function value.
void MarchingCube(Double_t fiso, Double_t p[8][3], Double_t f[8], Double_t g[8][3], Int_t &nnod, Int_t &ntria, Double_t xyz[][3], Double_t grad[][3], Int_t itria[][3])
Topological decider for "Marching Cubes" algorithm Find set of triangles approximating the iso-surfac...
Int_t fMask[465]
Set of masks (30+29+28+...+1)=465.
void ModifyScreen(Double_t *r1, Double_t *r2)
Modify SCREEN.
Int_t fMesh
(=1 if mesh to draw, o otherwise)
void(TPainter3dAlgorithms::* DrawFaceFunc_t)(Int_t *, Double_t *, Int_t, Int_t *, Double_t *)
SurfaceFunc_t fSurfaceFunction
Pointer to surface function.
void DrawFaceMove2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 2nd variant for "MOVING SCREEN" algorithm (draw face for stacked lego plot)
Int_t fIfrast
Flag, if it not zero them the algorithm is off.
LegoFunc_t fLegoFunction
Pointer to lego function.
void SetColorMain(Color_t color, Int_t n=0)
Store color for stack number n.
void Spectrum(Int_t nl, Double_t fmin, Double_t fmax, Int_t ic, Int_t idc, Int_t &irep)
Set Spectrum.
std::vector< Int_t > fEdgeColor
Double_t fG8[8][3]
Function gradients.
void TestEdge(Double_t del, Double_t xyz[52][3], Int_t i1, Int_t i2, Int_t iface[3], Double_t abcd[4], Int_t &irep)
Test edge against face (triangle)
Int_t fNyrast
Number of pixels in y.
void DrawFaceRaster1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 1st variant for "RASTER SCREEN" algorithm (draw face with level lines)
static const Int_t NumOfLights
void DrawFaceMode3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)
Draw face - 3rd option (draw face for stacked lego plot)
void FrontBox(Double_t ang)
Draw front surfaces of surrounding box & axes.
void SetColorDark(Color_t color, Int_t n=0)
Store dark color for stack number n.
void DrawFaceMode2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)
Draw face - 2nd option (fill in correspondence with function levels)
void FindPartEdge(Double_t *p1, Double_t *p2, Double_t f1, Double_t f2, Double_t fmin, Double_t fmax, Int_t &kpp, Double_t *pp)
Find part of edge where function defined on this edge has value from fmin to fmax
Int_t fIc1
Base colour for the 1st Iso Surface.
void ImplicitFunction(TF3 *f3, Double_t *rmin, Double_t *rmax, Int_t nx, Int_t ny, Int_t nz, const char *chopt)
Draw implicit function FUN(X,Y,Z) = 0 in cartesian coordinates using hidden surface removal algorithm...
Double_t fFmax
IsoSurface maximum function value.
void MarchingCubeSurfacePenetration(Double_t a00, Double_t a10, Double_t a11, Double_t a01, Double_t b00, Double_t b10, Double_t b11, Double_t b01, Int_t &irep)
Check for surface penetration ("bottle neck")
void Luminosity(TView *view, Double_t *anorm, Double_t &flum)
Find surface luminosity at given point.
See TView3D.
Definition TView.h:25
Double_t y[n]
Definition legend1.C:17
Double_t x[n]
Definition legend1.C:17
const Int_t n
Definition legend1.C:16
TF1 * f1
Definition legend1.C:11
auto * tt
Definition textangle.C:16