82 int indent,
int mbottom,
int tag)
91 pNew->fBottom = mbottom;
155 (**ppMarginStack).fBottom <=
y) {
218 if (
p &&
p->fStyle.fFlags &
STY_DT) {
240 for (;
p &&
p !=
p_end;
p =
p ?
p->fPNext : 0) {
265 x += space->
fW *
p->fCount;
280 switch (
image->fAlign) {
486 ss =
p->fStyle.fSubscript;
515 if (
li->fX > max) max =
li->fX;
523 switch (
image->fAlign) {
603 switch (
image->fAlign) {
666 }
else if (
p->fPNext &&
p->fPNext->fType ==
Html_Text) {
674 if (font == 0)
return;
814 while ((
p =
p->fPNext)) {
815 if (
p->IsMarkup())
return p->fType;
852 switch (
image->fAlign) {
925 hr->fIs3D = (
p->MarkupArg(
"noshade", 0) == 0);
926 z =
p->MarkupArg(
"size", 0);
946 z =
p->MarkupArg(
"width",
"100%");
948 if (
zl > 0 && z[
zl-1] ==
'%') {
949 wd = (atoi(z) *
w) / 100;
951 wd = z ? atoi(z) :
w;
955 switch (
p->fStyle.fAlign) {
958 hr->fX += (
w -
wd) / 2;
1005 z =
p->MarkupArg(
"clear",0);
1015 if (
p->fPNext &&
p->fPNext->fPNext &&
p->fPNext->fType ==
Html_Space &&
1016 p->fPNext->fPNext->fType ==
Html_BR) {
1068#ifdef TABLE_TRIM_BLANK
1099 if (
p == 0 ||
p ==
fPEnd)
break;
1101#ifdef TABLE_TRIM_BLANK
1132#ifdef TABLE_TRIM_BLANK
static void indent(ostringstream &buf, int indent_level)
ROOT::Detail::TRangeCast< T, true > TRangeDynCast
TRangeDynCast is an adapter class that allows the typed iteration through a TCollection.
#define HTML_RELIEF_SUNKEN
#define HTML_RELIEF_RAISED
#define IMAGE_ALIGN_Bottom
#define IMAGE_ALIGN_AbsMiddle
#define IMAGE_ALIGN_Right
#define IMAGE_ALIGN_TextTop
#define IMAGE_ALIGN_AbsBottom
#define IMAGE_ALIGN_Middle
winID h TVirtualViewer3D TVirtualGLPainter p
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void input
Option_t Option_t TPoint TPoint const char mode
Option_t Option_t TPoint TPoint const char text
Encapsulate fonts used in the GUI system.
void GetFontMetrics(FontMetrics_t *m) const
Get font metrics.
int InWrapAround()
Return TRUE (non-zero) if we are currently wrapping text around one or more images.
TGHtmlElement * GetLine(TGHtmlElement *pStart, TGHtmlElement *pEnd, int width, int minX, int *actualWidth)
This routine gathers as many tokens as will fit on one line.
TGHtmlLayoutContext()
Html Layout Context constructor.
void ComputeMargins(int *pX, int *pY, int *pW)
Compute the current margins for layout.
TGHtmlElement * TableLayout(TGHtmlTable *p)
Do all layout for a single table.
void PopOneMargin(SHtmlMargin_t **ppMargin)
Pop one margin off of the given margin stack.
void PopMargin(SHtmlMargin_t **ppMargin, int tag)
Pop as many margins as necessary until the margin that was created with "tag" is popped off.
void LayoutBlock()
Do as much layout as possible on the block of text defined by the HtmlLayoutContext.
SHtmlMargin_t * fRightMargin
void PushMargin(SHtmlMargin_t **ppMargin, int indent, int bottom, int tag)
Push a new margin onto the given margin stack.
void ClearMarginStack(SHtmlMargin_t **ppMargin)
Clear a margin stack to reclaim memory.
TGHtmlElement * DoBreakMarkup(TGHtmlElement *p)
Break markup is any kind of markup that might force a line-break.
void Paragraph(TGHtmlElement *p)
Increase the headroom to create a paragraph break at the current token.
int FixLine(TGHtmlElement *pStart, TGHtmlElement *pEnd, int bottom, int width, int actualWidth, int leftMargin, int *maxX)
This routine computes the X and Y coordinates for all elements of a line that has been gathered using...
void PopIndent()
Adjust (pop) ident.
void ClearObstacle(int mode)
Clear a wrap-around obstacle.
void WidenLine(int reqWidth, int *pX, int *pY, int *pW)
Move past obstacles until a linewidth of reqWidth is obtained, or until all obstacles are cleared.
void PopExpiredMargins(SHtmlMargin_t **ppMarginStack, int y)
Pop all expired margins from the stack.
void FixAnchors(TGHtmlElement *p, TGHtmlElement *pEnd, int y)
Set the y coordinate for every anchor in the given list.
SHtmlMargin_t * fLeftMargin
void Reset()
Reset the layout context.
void PushIndent()
Adjust (push) ident.
virtual TGFont * GetFont(int iFont)
The rendering and layout routines should call this routine in order to get a font structure.
void LayoutDoc()
Advance the layout as far as possible.
int NextMarkupType(TGHtmlElement *p)
Return the next markup type [TGHtmlElement::NextMarkupType].
void RedrawText(int y)
Call this routine to cause all of the rendered HTML at the virtual canvas coordinate of Y and beyond ...
void Sizer()
Compute the size of all elements in the widget.
TGHtmlElement * AttrElem(const char *name, char *value)
Returns html element matching attribute name and value.
int GetRulePadding() const
TGHtmlElement * fNextPlaced
TGHtmlLayoutContext fLayoutContext
int GetRuleRelief() const
TGLongPosition fVisible
position of visible region
TGViewFrame * fCanvas
frame containing the text