43 TEveScene(
const char*
n=
"TEveScene",
const char* t=
"");
63 void SetName(
const char*
n)
override;
#define ClassDefOverride(name, id)
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
std::list< TEveElement * > List_t
This was intended as a TPad wrapper to allow smart updates of groups of pads.
List of Scenes providing common operations on TEveScene collections.
void DestroyScenes()
Destroy all scenes and their contents.
void DestroyElementRenderers(TEveElement *element)
Loop over all scenes and remove all instances of element from them.
void RepaintAllScenes(Bool_t dropLogicals)
Repaint all scenes.
TEveSceneList(const TEveSceneList &)
TEveSceneList & operator=(const TEveSceneList &)
~TEveSceneList() override
void ProcessSceneChanges(Bool_t dropLogicals, TExMap *stampMap)
Loop over all scenes and update them accordingly:
void RepaintChangedScenes(Bool_t dropLogicals)
Repaint scenes that are tagged as changed.
Eve representation of TGLScene.
Bool_t SingleRnrState() const override
void DestroyElementRenderers(TEveElement *element)
Remove element from the scene.
~TEveScene() override
Destructor.
const TGPicture * GetListTreeIcon(Bool_t open=kFALSE) override
Return icon for scene.
void RetransHierarchicallyRecurse(TEveElement *el, const TEveTrans &tp)
Set transformation matrix for physical shape of element el in the GL-scene and recursively descend in...
void SetHierarchical(Bool_t h)
void Repaint(Bool_t dropLogicals=kFALSE)
Repaint the scene.
void RetransHierarchically()
Entry point for hierarchical transformation update.
TEveScene(const TEveScene &)
void SetGLScene(TGLScenePad *s)
TEveScene & operator=(const TEveScene &)
Bool_t GetHierarchical() const
void Paint(Option_t *option="") override
Paint the scene. Iterate over children and calls PadPaint().
void CollectSceneParents(List_t &scenes) override
Virtual from TEveElement; here we simply append this scene to the list.
TGLScenePad * GetGLScene() const
void SetName(const char *n) override
Set scene's name.
TEveTrans is a 4x4 transformation matrix for homogeneous coordinates stored internally in a column-ma...
This class stores a (key,value) pair using an external hash.
Implements VirtualViewer3D interface and fills the base-class visualization structures from pad conte...
The TGPicture class implements pictures and icons used in the different GUI elements and widgets.
Mother of all ROOT objects.