12#ifndef ROOT_TEveQuadSet 
   13#define ROOT_TEveQuadSet 
   81   TEveQuadSet(
const char* 
n=
"TEveQuadSet", 
const char* t=
"");
 
   83               const char* 
n=
"TEveQuadSet", 
const char* t=
"");
 
 
#define ClassDefOverride(name, id)
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void value
 
Base-class for storage of digit collections; provides transformation matrix (TEveTrans),...
 
void DigitColor(Color_t ci)
Set color for the last digit added.
 
void DigitValue(Int_t value)
Set signal value for the last digit added.
 
void DigitId(TObject *id)
Set external object reference for the last digit added.
 
GL-renderer for TEveQuadSet class.
 
Supports various internal formats that result in rendering of a set of planar (lines,...
 
void AddQuad(Float_t verts[12])
Add a quad specified with 4 vertices.
 
Float_t GetDefHeight() const
 
@ kQT_RectangleXZFixedDimY
 
@ kQT_RectangleXYFixedDim
 
@ kQT_RectangleXYFixedDimZ
 
@ kQT_RectangleYZFixedDimX
 
Float_t GetDefWidth() const
 
void ComputeBBox() override
Fill bounding-box information.
 
void QuadColor(UChar_t r, UChar_t g, UChar_t b, UChar_t a=255)
 
void QuadValue(Int_t value)
 
TEveQuadSet & operator=(const TEveQuadSet &)
 
void SetDefWidth(Float_t v)
 
TEveQuadSet(const TEveQuadSet &)
 
static Int_t SizeofAtom(EQuadType_e qt)
Return size of given atom type.
 
void SetDefHeight(Float_t v)
 
void Reset(EQuadType_e quadType, Bool_t valIsCol, Int_t chunkSize)
Clear the quad-set and reset the basic parameters.
 
void AddLine(Float_t a, Float_t b, Float_t w, Float_t h)
Add a line with starting coordinates and displacements.
 
void QuadColor(Color_t ci)
 
Float_t GetDefCoord() const
 
void SetDefCoord(Float_t v)
 
void AddHexagon(Float_t a, Float_t b, Float_t z, Float_t r)
Add a hexagon with given center (a,b,c) and radius.
 
Mother of all ROOT objects.
 
This is the base class for the ROOT Random number generators.