29 fNx(nullptr), fNy(nullptr), fNz(nullptr),
30 fDx(nullptr), fDy(nullptr), fDz(nullptr)
48 "TEveGridStepperSubEditor",
this,
"DoNs()");
58 "TEveGridStepperSubEditor",
this,
"DoNs()");
68 "TEveGridStepperSubEditor",
this,
"DoNs()");
85 "TEveGridStepperSubEditor",
this,
"DoDs()");
95 "TEveGridStepperSubEditor",
this,
"DoDs()");
105 "TEveGridStepperSubEditor",
this,
"DoDs()");
175 fSE->
Connect(
"Changed()",
"TEveGridStepperEditor",
this,
"Update()");
ULong_t Pixel_t
Pixel value.
winID h TVirtualViewer3D TVirtualGLPainter p
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t height
void SetLabelWidth(Int_t w)
void SetShowSlider(Bool_t s=kTRUE)
void SetNELength(Int_t l)
Composite GUI element for single value selection (supports label, number-entry and slider).
void Build(Bool_t connect=kTRUE) override
Create sub-components (label, number entry, slider).
void SetLimits(Int_t min, Int_t max)
Set limits of the represented value for integer values.
virtual void SetValue(Float_t v, Bool_t emit=kFALSE)
Set value, optionally emit signal.
Editor for TEveGridStepper class.
void SetModel(TObject *obj) override
Set model object.
TEveGridStepperSubEditor * fSE
TEveGridStepperEditor(const TEveGridStepperEditor &)
Sub-editor for TEveGridStepper class.
void Changed()
Emit Changed signal.
void DoNs()
Slot for changing fN's.
void DoDs()
Slot for changing fD's.
TEveGridStepperSubEditor(const TEveGridStepperSubEditor &)
void SetModel(TEveGridStepper *m)
Set model object.
Provide discrete position coordinates for placement of objects on regular grids.
void SetDs(Float_t dx, Float_t dy, Float_t dz=0)
void SetNs(Int_t nx, Int_t ny, Int_t nz=1)
virtual void AddFrame(TGFrame *f, TGLayoutHints *l=nullptr)
Add frame to the composite frame using the specified layout hints.
A composite frame with a border and a title.
A composite frame that layout their children in horizontal way.
This class describes layout hints used by the layout classes.
A composite frame that layout their children in vertical way.
ROOT GUI Window base class.
Base frame for implementing GUI - a service class.
virtual void MakeTitle(const char *title)
Create attribute frame title.
Mother of all ROOT objects.
void Emit(const char *signal, const T &arg)
Activate signal with single parameter.
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot.