12#ifndef ROOT_TAttBBox2D 
   13#define ROOT_TAttBBox2D 
#define ClassDef(name, id)
 
winID h TVirtualViewer3D TVirtualGLPainter p
 
Abstract base class for elements drawn in the editor.
 
virtual void SetBBoxCenterY(const Int_t y)=0
 
virtual void SetBBoxCenterX(const Int_t x)=0
 
virtual void SetBBoxX1(const Int_t x)=0
 
virtual void SetBBoxY1(const Int_t y)=0
 
virtual void SetBBoxX2(const Int_t x)=0
 
virtual void SetBBoxCenter(const TPoint &p)=0
 
virtual void SetBBoxY2(const Int_t y)=0
 
virtual Rectangle_t GetBBox()=0
 
virtual TPoint GetBBoxCenter()=0
 
Rectangle structure (maps to the X11 XRectangle structure)