44   fX(
x), fY(
y), fZ(z), fColor(color)
 
   47class Box : 
public Shape
 
   67   fDX(dX), fDY(dY), fDZ(dZ)
 
   76      buffer.ClearSectionsValid();
 
   78      buffer.fColor = fColor;       
 
   79      buffer.fTransparency = 0;     
 
   80      buffer.fLocalFrame = 
kFALSE;
 
   81      buffer.SetLocalMasterIdentity();
 
   82      buffer.fReflection = 
kFALSE;
 
   88      Double_t halfLength[3] =  { fDX, fDY, fDZ };
 
   89      buffer.SetAABoundingBox(origin, halfLength);
 
   96      buffer.SetRawSizes(8, 3*8, 12, 3*12, 6, 6*6);
 
  103      buffer.fPnts[ 0] = fX - fDX; buffer.fPnts[ 1] = fY - fDY; buffer.fPnts[ 2] = fZ - fDZ; 
 
  104      buffer.fPnts[ 3] = fX + fDX; buffer.fPnts[ 4] = fY - fDY; buffer.fPnts[ 5] = fZ - fDZ; 
 
  105      buffer.fPnts[ 6] = fX + fDX; buffer.fPnts[ 7] = fY + fDY; buffer.fPnts[ 8] = fZ - fDZ; 
 
  106      buffer.fPnts[ 9] = fX - fDX; buffer.fPnts[10] = fY + fDY; buffer.fPnts[11] = fZ - fDZ; 
 
  107      buffer.fPnts[12] = fX - fDX; buffer.fPnts[13] = fY - fDY; buffer.fPnts[14] = fZ + fDZ; 
 
  108      buffer.fPnts[15] = fX + fDX; buffer.fPnts[16] = fY - fDY; buffer.fPnts[17] = fZ + fDZ; 
 
  109      buffer.fPnts[18] = fX + fDX; buffer.fPnts[19] = fY + fDY; buffer.fPnts[20] = fZ + fDZ; 
 
  110      buffer.fPnts[21] = fX - fDX; buffer.fPnts[22] = fY + fDY; buffer.fPnts[23] = fZ + fDZ; 
 
  115      buffer.fSegs[ 0] = fColor   ; buffer.fSegs[ 1] = 0   ; buffer.fSegs[ 2] = 1   ; 
 
  116      buffer.fSegs[ 3] = fColor   ; buffer.fSegs[ 4] = 1   ; buffer.fSegs[ 5] = 2   ; 
 
  117      buffer.fSegs[ 6] = fColor   ; buffer.fSegs[ 7] = 2   ; buffer.fSegs[ 8] = 3   ; 
 
  118      buffer.fSegs[ 9] = fColor   ; buffer.fSegs[10] = 3   ; buffer.fSegs[11] = 0   ; 
 
  119      buffer.fSegs[12] = fColor   ; buffer.fSegs[13] = 4   ; buffer.fSegs[14] = 5   ; 
 
  120      buffer.fSegs[15] = fColor   ; buffer.fSegs[16] = 5   ; buffer.fSegs[17] = 6   ; 
 
  121      buffer.fSegs[18] = fColor   ; buffer.fSegs[19] = 6   ; buffer.fSegs[20] = 7   ; 
 
  122      buffer.fSegs[21] = fColor   ; buffer.fSegs[22] = 7   ; buffer.fSegs[23] = 4   ; 
 
  123      buffer.fSegs[24] = fColor   ; buffer.fSegs[25] = 0   ; buffer.fSegs[26] = 4   ; 
 
  124      buffer.fSegs[27] = fColor   ; buffer.fSegs[28] = 1   ; buffer.fSegs[29] = 5   ; 
 
  125      buffer.fSegs[30] = fColor   ; buffer.fSegs[31] = 2   ; buffer.fSegs[32] = 6   ; 
 
  126      buffer.fSegs[33] = fColor   ; buffer.fSegs[34] = 3   ; buffer.fSegs[35] = 7   ; 
 
  133      buffer.fPols[ 0] = fColor   ; buffer.fPols[ 1] = 4   ;  buffer.fPols[ 2] = 8  ; 
 
  134      buffer.fPols[ 3] = 4        ; buffer.fPols[ 4] = 9   ;  buffer.fPols[ 5] = 0  ;
 
  135      buffer.fPols[ 6] = fColor   ; buffer.fPols[ 7] = 4   ;  buffer.fPols[ 8] = 9  ; 
 
  136      buffer.fPols[ 9] = 5        ; buffer.fPols[10] = 10  ;  buffer.fPols[11] = 1  ;
 
  137      buffer.fPols[12] = fColor   ; buffer.fPols[13] = 4   ;  buffer.fPols[14] = 10  ; 
 
  138      buffer.fPols[15] = 6        ; buffer.fPols[16] = 11  ;  buffer.fPols[17] = 2  ;
 
  139      buffer.fPols[18] = fColor   ; buffer.fPols[19] = 4   ;  buffer.fPols[20] = 11 ; 
 
  140      buffer.fPols[21] = 7        ; buffer.fPols[22] = 8   ;  buffer.fPols[23] = 3 ;
 
  141      buffer.fPols[24] = fColor   ; buffer.fPols[25] = 4   ;  buffer.fPols[26] = 1  ; 
 
  142      buffer.fPols[27] = 2        ; buffer.fPols[28] = 3   ;  buffer.fPols[29] = 0  ;
 
  143      buffer.fPols[30] = fColor   ; buffer.fPols[31] = 4   ;  buffer.fPols[32] = 7  ; 
 
  144      buffer.fPols[33] = 6        ; buffer.fPols[34] = 5   ;  buffer.fPols[35] = 4  ;
 
  152class SBPyramid : 
public Shape
 
  173   fDX(dX), fDY(dY), fDZ(dZ)
 
  182      buffer.ClearSectionsValid();
 
  184      buffer.fColor = fColor;       
 
  185      buffer.fTransparency = 0;     
 
  186      buffer.fLocalFrame = 
kFALSE;
 
  187      buffer.SetLocalMasterIdentity();
 
  188      buffer.fReflection = 
kFALSE;
 
  193      Double_t halfLength[3] =  { fDX, fDY, fDZ/2.0 };
 
  194      Double_t origin[3] = { fX , fY, fZ + halfLength[2]};
 
  195      buffer.SetAABoundingBox(origin, halfLength);
 
  202      buffer.SetRawSizes(5, 3*5, 8, 3*8, 5, 6 + 4*5);
 
  209      buffer.fPnts[ 0] = fX - fDX; buffer.fPnts[ 1] = fY - fDY; buffer.fPnts[ 2] = fZ; 
 
  210      buffer.fPnts[ 3] = fX + fDX; buffer.fPnts[ 4] = fY - fDY; buffer.fPnts[ 5] = fZ; 
 
  211      buffer.fPnts[ 6] = fX + fDX; buffer.fPnts[ 7] = fY + fDY; buffer.fPnts[ 8] = fZ; 
 
  212      buffer.fPnts[ 9] = fX - fDX; buffer.fPnts[10] = fY + fDY; buffer.fPnts[11] = fZ; 
 
  213      buffer.fPnts[12] = fX;       buffer.fPnts[13] = fY      ; buffer.fPnts[14] = fZ + fDZ; 
 
  219      buffer.fSegs[ 0] = fColor   ; buffer.fSegs[ 1] = 0   ; buffer.fSegs[ 2] = 1   ; 
 
  220      buffer.fSegs[ 3] = fColor   ; buffer.fSegs[ 4] = 1   ; buffer.fSegs[ 5] = 2   ; 
 
  221      buffer.fSegs[ 6] = fColor   ; buffer.fSegs[ 7] = 2   ; buffer.fSegs[ 8] = 3   ; 
 
  222      buffer.fSegs[ 9] = fColor   ; buffer.fSegs[10] = 3   ; buffer.fSegs[11] = 0   ; 
 
  223      buffer.fSegs[12] = fColor   ; buffer.fSegs[13] = 0   ; buffer.fSegs[14] = 4   ; 
 
  224      buffer.fSegs[15] = fColor   ; buffer.fSegs[16] = 1   ; buffer.fSegs[17] = 4   ; 
 
  225      buffer.fSegs[18] = fColor   ; buffer.fSegs[19] = 2   ; buffer.fSegs[20] = 4   ; 
 
  226      buffer.fSegs[21] = fColor   ; buffer.fSegs[22] = 3   ; buffer.fSegs[23] = 4   ; 
 
  233      buffer.fPols[ 0] = fColor  ; buffer.fPols[ 1] = 4   ;  buffer.fPols[ 2] = 0  ; 
 
  234      buffer.fPols[ 3] = 1       ; buffer.fPols[ 4] = 2   ;  buffer.fPols[ 5] = 3  ;
 
  236      buffer.fPols[ 6] = fColor  ; buffer.fPols[ 7] = 3   ;  buffer.fPols[ 8] = 0  ; 
 
  237      buffer.fPols[ 9] = 4       ; buffer.fPols[10] = 5   ;
 
  238      buffer.fPols[11] = fColor  ; buffer.fPols[12] = 3   ;  buffer.fPols[13] = 1  ; 
 
  239      buffer.fPols[14] = 5       ; buffer.fPols[15] = 6   ;
 
  240      buffer.fPols[16] = fColor  ; buffer.fPols[17] = 3   ;  buffer.fPols[18] = 2  ; 
 
  241      buffer.fPols[19] = 6       ; buffer.fPols[20] = 7   ;
 
  242      buffer.fPols[21] = fColor  ; buffer.fPols[22] = 3   ;  buffer.fPols[23] = 3  ; 
 
  243      buffer.fPols[24] = 7       ; buffer.fPols[25] = 4   ;
 
  261   std::vector<Shape *> fShapes;
 
  273   aShape = 
new Box(
kRed, 0.0, 0.0, 0.0, 20.0, 20.0, 20.0);
 
  274   fShapes.push_back(aShape);
 
  275   aShape = 
new Box(
kBlue, 50.0, 100.0, 200.0, 5.0, 10.0, 15.0);
 
  276   fShapes.push_back(aShape);
 
  277   aShape = 
new SBPyramid(
kGreen, 20.0, 25.0, 45.0, 30.0, 30.0, 90.0);
 
  278   fShapes.push_back(aShape);
 
  307   std::vector<Shape *>::const_iterator ShapeIt = fShapes.begin();
 
  309   while (ShapeIt != fShapes.end()) {
 
  313      TBuffer3D & buffer = shape->GetBuffer3D(reqSections);
 
  317         shape->GetBuffer3D(reqSections);
 
  328   printf(
"\n\nviewer3DMaster: This frame demonstates master frame use of 3D viewer architecture.\n");
 
  329   printf(
"Creates two boxes and a square based pyramid, described in master frame.\n\n");
 
  331   MyGeom * myGeom = 
new MyGeom;
 
#define ClassDef(name, id)
 
Use this attribute class when an object should have 3D capabilities.
 
Generic 3D primitive description class.
 
Mother of all ROOT objects.
 
virtual void Draw(Option_t *option="")
Default Draw method for all objects.
 
virtual void Paint(Option_t *option="")
This method must be overridden if a class wants to paint itself.
 
Abstract 3D shapes viewer.
 
virtual Int_t AddObject(const TBuffer3D &buffer, Bool_t *addChildren=nullptr)=0