19void triangles(
Int_t ntriangles=50)
 
   26   for (
Int_t i=0;i<ntriangles;i++) {
 
   27      x[0] = 
r.Uniform(.05,.95); 
y[0] = 
r.Uniform(.05,.95);
 
   28      x[1] = 
x[0] + dx*
r.Rndm(); 
y[1] = 
y[0] + dy*
r.Rndm();
 
   29      x[2] = 
x[1] - dx*
r.Rndm(); 
y[2] = 
y[1] - dy*
r.Rndm();
 
   30      x[3] = 
x[0];               
y[3] = 
y[0];
 
   33      Int_t ci = ncolors*
r.Rndm();
 
   35      c->SetAlpha(
r.Rndm());
 
   39   c1->AddExec(
"ex",
"TriangleClicked()");
 
   47   int event = 
gPad->GetEvent();
 
   48   if (
event != 11) 
return; 
 
   53      printf(
"You have clicked triangle %d, color=%d\n",
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
 
R__EXTERN TStyle * gStyle
 
virtual Color_t GetFillColor() const
Return the fill area color.
 
virtual void SetFillColor(Color_t fcolor)
Set the fill area color.
 
The color creation and management class.
 
static Int_t GetColorPalette(Int_t i)
Static function returning the color number i in current palette.
 
static Int_t GetColor(const char *hexcolor)
Static method returning color number for color specified by hex color string of form: "#rrggbb",...
 
Mother of all ROOT objects.
 
virtual UInt_t GetUniqueID() const
Return the unique object id.
 
virtual Bool_t InheritsFrom(const char *classname) const
Returns kTRUE if object inherits from class "classname".
 
virtual void SetUniqueID(UInt_t uid)
Set the unique object id.
 
Defined by an array on N points in a 2-D space.
 
void Draw(Option_t *option="") override
Draw this polyline with its current attributes.
 
This is the base class for the ROOT Random number generators.
 
Int_t GetNumberOfColors() const
Return number of colors in the color palette.