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v6-26
Reference Guide
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latex5.C
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1
/// \file
2
/// \ingroup tutorial_graphics
3
/// \notebook
4
/// This draws the Mathematical Symbols letters as a table and save the result
5
/// as GIF, PS, PDF and SVG files.
6
///
7
/// ### png output:
8
/// \macro_image
9
///
10
/// ### pdf output:
11
/// \macro_image (mathsymb.pdf)
12
///
13
/// ### svg output:
14
/// \macro_image (mathsymb.svg)
15
///
16
/// \author Rene Brun
17
18
void
latex5() {
19
TCanvas
*
c1
=
new
TCanvas
(
"mathsymb"
,
"Mathematical Symbols"
,600,600);
20
21
TLatex
l
;
22
l
.
SetTextSize
(0.03);
23
24
// Draw First Column
25
l
.SetTextAlign(12);
26
float
y
, step,
x1
,
x2
;
27
y
= 0.96; step = 0.0465;
x1
= 0.02;
x2
=
x1
+0.04;
28
l
.DrawLatex(
x1
,
y
,
"#club"
) ;
l
.DrawText(
x2
,
y
,
"#club"
);
29
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#voidn"
) ;
l
.DrawText(
x2
,
y
,
"#voidn"
);
30
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#leq"
) ;
l
.DrawText(
x2
,
y
,
"#leq"
);
31
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#approx"
) ;
l
.DrawText(
x2
,
y
,
"#approx"
);
32
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#in"
) ;
l
.DrawText(
x2
,
y
,
"#in"
);
33
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#supset"
) ;
l
.DrawText(
x2
,
y
,
"#supset"
);
34
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#cap"
) ;
l
.DrawText(
x2
,
y
,
"#cap"
);
35
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#ocopyright"
) ;
l
.DrawText(
x2
,
y
,
"#ocopyright"
);
36
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#trademark"
) ;
l
.DrawText(
x2
,
y
,
"#trademark"
);
37
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#times"
) ;
l
.DrawText(
x2
,
y
,
"#times"
);
38
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#bullet"
) ;
l
.DrawText(
x2
,
y
,
"#bullet"
);
39
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#voidb"
) ;
l
.DrawText(
x2
,
y
,
"#voidb"
);
40
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#doublequote"
) ;
l
.DrawText(
x2
,
y
,
"#doublequote"
);
41
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#lbar"
) ;
l
.DrawText(
x2
,
y
,
"#lbar"
);
42
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#arcbottom"
) ;
l
.DrawText(
x2
,
y
,
"#arcbottom"
);
43
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#downarrow"
) ;
l
.DrawText(
x2
,
y
,
"#downarrow"
);
44
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#leftrightarrow"
) ;
l
.DrawText(
x2
,
y
,
"#leftrightarrow"
);
45
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#Downarrow"
) ;
l
.DrawText(
x2
,
y
,
"#Downarrow"
);
46
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#Leftrightarrow"
) ;
l
.DrawText(
x2
,
y
,
"#Leftrightarrow"
);
47
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#void8"
) ;
l
.DrawText(
x2
,
y
,
"#void8"
);
48
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#hbar"
) ;
l
.DrawText(
x2
,
y
,
"#hbar"
);
49
50
// Draw Second Column
51
y
= 0.96; step = 0.0465;
x1
= 0.27;
x2
=
x1
+0.04;
52
l
.DrawLatex(
x1
,
y
,
"#diamond"
) ;
l
.DrawText(
x2
,
y
,
"#diamond"
);
53
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#aleph"
) ;
l
.DrawText(
x2
,
y
,
"#aleph"
);
54
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#geq"
) ;
l
.DrawText(
x2
,
y
,
"#geq"
);
55
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#neq"
) ;
l
.DrawText(
x2
,
y
,
"#neq"
);
56
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#notin"
) ;
l
.DrawText(
x2
,
y
,
"#notin"
);
57
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#subseteq"
) ;
l
.DrawText(
x2
,
y
,
"#subseteq"
);
58
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#cup"
) ;
l
.DrawText(
x2
,
y
,
"#cup"
);
59
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#copyright"
) ;
l
.DrawText(
x2
,
y
,
"#copyright"
);
60
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#void3"
) ;
l
.DrawText(
x2
,
y
,
"#void3"
);
61
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#divide"
) ;
l
.DrawText(
x2
,
y
,
"#divide"
);
62
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#circ"
) ;
l
.DrawText(
x2
,
y
,
"#circ"
);
63
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#infty"
) ;
l
.DrawText(
x2
,
y
,
"#infty"
);
64
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#angle"
) ;
l
.DrawText(
x2
,
y
,
"#angle"
);
65
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#cbar"
) ;
l
.DrawText(
x2
,
y
,
"#cbar"
);
66
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#arctop"
) ;
l
.DrawText(
x2
,
y
,
"#arctop"
);
67
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#leftarrow"
) ;
l
.DrawText(
x2
,
y
,
"#leftarrow"
);
68
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#otimes"
) ;
l
.DrawText(
x2
,
y
,
"#otimes"
);
69
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#Leftarrow"
) ;
l
.DrawText(
x2
,
y
,
"#Leftarrow"
);
70
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#prod"
) ;
l
.DrawText(
x2
,
y
,
"#prod"
);
71
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#Box"
) ;
l
.DrawText(
x2
,
y
,
"#Box"
);
72
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#parallel"
) ;
l
.DrawText(
x2
,
y
,
"#parallel"
);
73
74
// Draw Third Column
75
y
= 0.96; step = 0.0465;
x1
= 0.52;
x2
=
x1
+0.04;
76
l
.DrawLatex(
x1
,
y
,
"#heart"
) ;
l
.DrawText(
x2
,
y
,
"#heart"
);
77
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#Jgothic"
) ;
l
.DrawText(
x2
,
y
,
"#Jgothic"
);
78
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#LT"
) ;
l
.DrawText(
x2
,
y
,
"#LT"
);
79
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#equiv"
) ;
l
.DrawText(
x2
,
y
,
"#equiv"
);
80
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#subset"
) ;
l
.DrawText(
x2
,
y
,
"#subset"
);
81
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#supseteq"
) ;
l
.DrawText(
x2
,
y
,
"#supseteq"
);
82
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#wedge"
) ;
l
.DrawText(
x2
,
y
,
"#wedge"
);
83
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#oright"
) ;
l
.DrawText(
x2
,
y
,
"#oright"
);
84
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#AA"
) ;
l
.DrawText(
x2
,
y
,
"#AA"
);
85
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#pm"
) ;
l
.DrawText(
x2
,
y
,
"#pm"
);
86
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#3dots"
) ;
l
.DrawText(
x2
,
y
,
"#3dots"
);
87
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#nabla"
) ;
l
.DrawText(
x2
,
y
,
"#nabla"
);
88
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#downleftarrow"
) ;
l
.DrawText(
x2
,
y
,
"#downleftarrow"
);
89
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#topbar"
) ;
l
.DrawText(
x2
,
y
,
"#topbar"
);
90
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#arcbar"
) ;
l
.DrawText(
x2
,
y
,
"#arcbar"
);
91
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#uparrow"
) ;
l
.DrawText(
x2
,
y
,
"#uparrow"
);
92
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#oplus"
) ;
l
.DrawText(
x2
,
y
,
"#oplus"
);
93
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#Uparrow"
) ;
l
.DrawText(
x2
,
y
,
"#Uparrow"
);
94
y
-= step ;
l
.DrawLatex(
x1
,
y
-0.01,
"#sum"
) ;
l
.DrawText(
x2
,
y
,
"#sum"
);
95
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#perp"
) ;
l
.DrawText(
x2
,
y
,
"#perp"
);
96
97
// Draw Fourth Column
98
y
= 0.96; step = 0.0465;
x1
= 0.77;
x2
=
x1
+0.04;
99
l
.DrawLatex(
x1
,
y
,
"#spade"
) ;
l
.DrawText(
x2
,
y
,
"#spade"
);
100
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#Rgothic"
) ;
l
.DrawText(
x2
,
y
,
"#Rgothic"
);
101
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#GT"
) ;
l
.DrawText(
x2
,
y
,
"#GT"
);
102
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#propto"
) ;
l
.DrawText(
x2
,
y
,
"#propto"
);
103
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#notsubset"
) ;
l
.DrawText(
x2
,
y
,
"#notsubset"
);
104
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#oslash"
) ;
l
.DrawText(
x2
,
y
,
"#oslash"
);
105
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#vee"
) ;
l
.DrawText(
x2
,
y
,
"#vee"
);
106
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#void1"
) ;
l
.DrawText(
x2
,
y
,
"#void1"
);
107
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#aa"
) ;
l
.DrawText(
x2
,
y
,
"#aa"
);
108
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#/"
) ;
l
.DrawText(
x2
,
y
,
"#/"
);
109
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#upoint"
) ;
l
.DrawText(
x2
,
y
,
"#upoint"
);
110
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#partial"
) ;
l
.DrawText(
x2
,
y
,
"#partial"
);
111
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#corner"
) ;
l
.DrawText(
x2
,
y
,
"#corner"
);
112
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#ltbar"
) ;
l
.DrawText(
x2
,
y
,
"#ltbar"
);
113
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#bottombar"
) ;
l
.DrawText(
x2
,
y
,
"#bottombar"
);
114
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#rightarrow"
) ;
l
.DrawText(
x2
,
y
,
"#rightarrow"
);
115
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#surd"
) ;
l
.DrawText(
x2
,
y
,
"#surd"
);
116
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#Rightarrow"
) ;
l
.DrawText(
x2
,
y
,
"#Rightarrow"
);
117
y
-= step ;
l
.DrawLatex(
x1
,
y
-0.015,
"#int"
) ;
l
.DrawText(
x2
,
y
,
"#int"
);
118
y
-= step ;
l
.DrawLatex(
x1
,
y
,
"#odot"
) ;
l
.DrawText(
x2
,
y
,
"#odot"
);
119
120
// Save the picture in various formats
121
c1
->Print(
"mathsymb.ps"
);
122
c1
->Print(
"mathsymb.gif"
);
123
c1
->Print(
"mathsymb.pdf"
);
124
c1
->Print(
"mathsymb.svg"
);
125
}
x2
static const double x2[5]
Definition
RooGaussKronrodIntegrator1D.cxx:364
x1
static const double x1[5]
Definition
RooGaussKronrodIntegrator1D.cxx:346
TAttText::SetTextSize
virtual void SetTextSize(Float_t tsize=1)
Set the text size.
Definition
TAttText.h:47
TCanvas
The Canvas class.
Definition
TCanvas.h:23
TLatex
To draw Mathematical Formula.
Definition
TLatex.h:18
c1
return c1
Definition
legend1.C:41
y
Double_t y[n]
Definition
legend1.C:17
l
auto * l
Definition
textangle.C:4
tutorials
graphics
latex5.C
ROOT v6-26 - Reference Guide Generated on Mon Sep 11 2023 21:03:02 (GVA Time) using Doxygen 1.9.8