15 auto f2 =
new TF2(
"f2",
"x**2 + y**2 - x**3 -8*x*y**4", -1., 1.2, -1.5, 1.5);
19 x->SetPlot(f2,
"glsurf4");
20 x->RefMainTrans().MoveLF(2, 1);
23 auto h31 =
new TH3F(
"h31",
"h31", 10, -1, 1, 10, -1, 1, 10, -1, 1);
24 auto gxy =
new TF3(
"gaus2",
"xygaus");
25 gxy->SetParameters(1,0,1,0,0.3);
26 h31->FillRandom(
"gaus2");
29 x->SetPlot(h31,
"glbox");
30 x->RefMainTrans().MoveLF(2, -1);
R__EXTERN TEveManager * gEve
void AddElement(TEveElement *element, TEveElement *parent=0)
Add an element.
TGLViewer * GetDefaultGLViewer() const
Get TGLViewer of the default TEveViewer.
static TEveManager * Create(Bool_t map_window=kTRUE, Option_t *opt="FIV")
If global TEveManager* gEve is not set initialize it.
void Redraw3D(Bool_t resetCameras=kFALSE, Bool_t dropLogicals=kFALSE)
Description of TEvePlot3D.
A 2-Dim function with parameters.
A 3-Dim function with parameters.
void SetCurrentCamera(ECameraType camera)
Set current active camera - 'cameraType' one of: kCameraPerspX, kCameraPerspY, kCameraPerspZ,...
3-D histogram with a float per channel (see TH1 documentation)}