Angle() const | ROOT::Math::AxisAngle | inline |
Axis() const | ROOT::Math::AxisAngle | inline |
AxisAngle() | ROOT::Math::AxisAngle | inline |
AxisAngle(const AnyVector &v, Scalar angle) | ROOT::Math::AxisAngle | inline |
AxisAngle(IT begin, IT end) | ROOT::Math::AxisAngle | inline |
AxisAngle(const OtherRotation &r) | ROOT::Math::AxisAngle | inlineexplicit |
AxisVector typedef | ROOT::Math::AxisAngle | |
Distance(const R &r) const | ROOT::Math::AxisAngle | inline |
fAngle | ROOT::Math::AxisAngle | private |
fAxis | ROOT::Math::AxisAngle | private |
GetComponents(IT begin, IT end) const | ROOT::Math::AxisAngle | inline |
GetComponents(IT begin) const | ROOT::Math::AxisAngle | inline |
GetComponents(AnyVector &axis, Scalar &angle) const | ROOT::Math::AxisAngle | inline |
Inverse() const | ROOT::Math::AxisAngle | inline |
Invert() | ROOT::Math::AxisAngle | inline |
operator!=(const AxisAngle &rhs) const | ROOT::Math::AxisAngle | inline |
operator()(const XYZVector &v) const | ROOT::Math::AxisAngle | |
operator()(const DisplacementVector3D< CoordSystem, Tag > &v) const | ROOT::Math::AxisAngle | inline |
operator()(const PositionVector3D< CoordSystem, Tag > &p) const | ROOT::Math::AxisAngle | inline |
operator()(const LorentzVector< CoordSystem > &v) const | ROOT::Math::AxisAngle | inline |
operator()(const ForeignVector &v) const | ROOT::Math::AxisAngle | inline |
operator*(const AVector &v) const | ROOT::Math::AxisAngle | inline |
operator*(const Rotation3D &r) const | ROOT::Math::AxisAngle | |
operator*(const AxisAngle &a) const | ROOT::Math::AxisAngle | |
operator*(const EulerAngles &e) const | ROOT::Math::AxisAngle | |
operator*(const Quaternion &q) const | ROOT::Math::AxisAngle | |
operator*(const RotationZYX &r) const | ROOT::Math::AxisAngle | |
operator*(const RotationX &rx) const | ROOT::Math::AxisAngle | |
operator*(const RotationY &ry) const | ROOT::Math::AxisAngle | |
operator*(const RotationZ &rz) const | ROOT::Math::AxisAngle | |
operator*=(const R &r) | ROOT::Math::AxisAngle | inline |
operator=(OtherRotation const &r) | ROOT::Math::AxisAngle | inline |
operator==(const AxisAngle &rhs) const | ROOT::Math::AxisAngle | inline |
Pi() | ROOT::Math::AxisAngle | inlineprivatestatic |
Rectify() | ROOT::Math::AxisAngle | |
RectifyAngle() | ROOT::Math::AxisAngle | private |
Scalar typedef | ROOT::Math::AxisAngle | |
SetComponents(IT begin, IT end) | ROOT::Math::AxisAngle | inline |
SetComponents(const AnyVector &v, Scalar angle) | ROOT::Math::AxisAngle | inline |
XYZVector typedef | ROOT::Math::AxisAngle | |