29namespace GLTutorials {
31Double_t r1, r2, r3, r4, r5, r6, r7, r8, r9;
35void generate_random(
Int_t i)
42 r2 = (2 * dr *
r.Rndm(i)) - dr;
43 r3 = (2 * dr *
r.Rndm(i)) - dr;
44 r5 = (2 * dr *
r.Rndm(i)) - dr;
45 r6 = (2 * dr *
r.Rndm(i)) - dr;
46 r8 = (2 * dr *
r.Rndm(i)) - dr;
52void parallelcoordtrans()
59 Double_t s1x = 0., s1y = 0., s1z = 0.;
60 Double_t s2x = 0., s2y = 0., s2z = 0.;
61 Double_t s3x = 0., s3y = 0., s3z = 0.;
64 TCanvas *
c1 =
new TCanvas(
"parallel coors",
"parallel coords", 0, 0, 900, 1000);
66 TNtuple *
const nt =
new TNtuple(
"nt",
"Demo ntuple",
"x:y:z:u:v:w:a:b:c");
68 for (
Int_t i = 0; i < 1500; ++i) {
69 r.Sphere(s1x, s1y, s1z, 0.1);
70 r.Sphere(s2x, s2y, s2z, 0.2);
71 r.Sphere(s3x, s3y, s3z, 0.05);
74 nt->
Fill(r1, r2, r3, r4, r5, r6, r7, r8, r9);
77 nt->
Fill(s1x, s1y, s1z, s2x, s2y, s2z, r7, r8, r9);
80 nt->
Fill(r1, r2, r3, r4, r5, r6, r7, s3y, r9);
83 nt->
Fill(s2x - 1, s2y - 1, s2z, s1x + .5, s1y + .5, s1z + .5, r7, r8, r9);
86 nt->
Fill(r1, r2, r3, r4, r5, r6, r7, r8, r9);
89 nt->
Fill(s1x + 1, s1y + 1, s1z + 1, s3x - 2, s3y - 2, s3z - 2, r7, r8, r9);
92 nt->
Fill(r1, r2, r3, r4, r5, r6, s3x, r8, s3z);
99 nt->
Draw(
"x:y:z:u:v:w:a:b:c",
"",
"para");
101 assert(para1 != 0 &&
"parallelcoordtrans, 'ParaCoord' is null");
135 assert(col26 != 0 &&
"parallelcoordtrans, color with index 26 not found");
140 nt->
Draw(
"x:y:z:u:v:w:a:b:c",
"",
"para");
142 assert(para2 != 0 &&
"parallelcoordtrans, 'ParaCoord' is null");
R__EXTERN TStyle * gStyle
The color creation and management class.
virtual void SetAlpha(Float_t a)
virtual TObject * FindObject(const char *name) const
Find an object in this list using its name.
A simple TTree restricted to a list of float variables only.
virtual Int_t Fill()
Fill a Ntuple with current values in fArgs.
void SetHistogramHeight(Double_t h=0)
Set the height of the bar histogram.
Parallel Coordinates class.
void SetLineColor(Color_t col)
This is the base class for the ROOT Random number generators.
void SetCanvasPreferGL(Bool_t prefer=kTRUE)
virtual void Draw(Option_t *opt)
Default Draw method for all objects.