This is the complete list of members for ROOT::Math::Rotation3D, including all inherited members.
ERotation3DMatrixIndex enum name | ROOT::Math::Rotation3D | |
fM | ROOT::Math::Rotation3D | private |
GetComponents(ForeignVector &v1, ForeignVector &v2, ForeignVector &v3) const | ROOT::Math::Rotation3D | inline |
GetComponents(IT begin, IT end) const | ROOT::Math::Rotation3D | inline |
GetComponents(IT begin) const | ROOT::Math::Rotation3D | inline |
GetComponents(Scalar &xx, Scalar &xy, Scalar &xz, Scalar &yx, Scalar &yy, Scalar &yz, Scalar &zx, Scalar &zy, Scalar &zz) const | ROOT::Math::Rotation3D | inline |
GetRotationMatrix(ForeignMatrix &m) const | ROOT::Math::Rotation3D | inline |
Inverse() const | ROOT::Math::Rotation3D | inline |
Invert() | ROOT::Math::Rotation3D | |
kXX enum value | ROOT::Math::Rotation3D | |
kXY enum value | ROOT::Math::Rotation3D | |
kXZ enum value | ROOT::Math::Rotation3D | |
kYX enum value | ROOT::Math::Rotation3D | |
kYY enum value | ROOT::Math::Rotation3D | |
kYZ enum value | ROOT::Math::Rotation3D | |
kZX enum value | ROOT::Math::Rotation3D | |
kZY enum value | ROOT::Math::Rotation3D | |
kZZ enum value | ROOT::Math::Rotation3D | |
operator!=(const Rotation3D &rhs) const | ROOT::Math::Rotation3D | inline |
operator()(const DisplacementVector3D< CoordSystem, U > &v) const | ROOT::Math::Rotation3D | inline |
operator()(const PositionVector3D< CoordSystem, U > &v) const | ROOT::Math::Rotation3D | inline |
operator()(const LorentzVector< CoordSystem > &v) const | ROOT::Math::Rotation3D | inline |
operator()(const ForeignVector &v) const | ROOT::Math::Rotation3D | inline |
operator*(const AVector &v) const | ROOT::Math::Rotation3D | inline |
operator*(const Rotation3D &r) const | ROOT::Math::Rotation3D | inline |
operator*(const AxisAngle &a) const | ROOT::Math::Rotation3D | |
operator*(const EulerAngles &e) const | ROOT::Math::Rotation3D | |
operator*(const Quaternion &q) const | ROOT::Math::Rotation3D | |
operator*(const RotationZYX &r) const | ROOT::Math::Rotation3D | |
operator*(const RotationX &rx) const | ROOT::Math::Rotation3D | |
operator*(const RotationY &ry) const | ROOT::Math::Rotation3D | |
operator*(const RotationZ &rz) const | ROOT::Math::Rotation3D | |
operator*=(const R &r) | ROOT::Math::Rotation3D | inline |
operator=(Rotation3D const &rhs) | ROOT::Math::Rotation3D | inline |
operator=(AxisAngle const &a) | ROOT::Math::Rotation3D | inline |
operator=(EulerAngles const &e) | ROOT::Math::Rotation3D | inline |
operator=(RotationZYX const &r) | ROOT::Math::Rotation3D | inline |
operator=(Quaternion const &q) | ROOT::Math::Rotation3D | inline |
operator=(RotationZ const &r) | ROOT::Math::Rotation3D | inline |
operator=(RotationY const &r) | ROOT::Math::Rotation3D | inline |
operator=(RotationX const &r) | ROOT::Math::Rotation3D | inline |
operator=(const ForeignMatrix &m) | ROOT::Math::Rotation3D | inline |
operator==(const Rotation3D &rhs) const | ROOT::Math::Rotation3D | inline |
Rectify() | ROOT::Math::Rotation3D | |
Rotation3D() | ROOT::Math::Rotation3D | |
Rotation3D(IT begin, IT end) | ROOT::Math::Rotation3D | inline |
Rotation3D(Rotation3D const &r) | ROOT::Math::Rotation3D | inline |
Rotation3D(AxisAngle const &a) | ROOT::Math::Rotation3D | inlineexplicit |
Rotation3D(EulerAngles const &e) | ROOT::Math::Rotation3D | inlineexplicit |
Rotation3D(RotationZYX const &e) | ROOT::Math::Rotation3D | inlineexplicit |
Rotation3D(Quaternion const &q) | ROOT::Math::Rotation3D | inlineexplicit |
Rotation3D(RotationZ const &r) | ROOT::Math::Rotation3D | inlineexplicit |
Rotation3D(RotationY const &r) | ROOT::Math::Rotation3D | inlineexplicit |
Rotation3D(RotationX const &r) | ROOT::Math::Rotation3D | inlineexplicit |
Rotation3D(const ForeignMatrix &m) | ROOT::Math::Rotation3D | inlineexplicit |
Rotation3D(const ForeignVector &v1, const ForeignVector &v2, const ForeignVector &v3) | ROOT::Math::Rotation3D | inline |
Rotation3D(Scalar xx, Scalar xy, Scalar xz, Scalar yx, Scalar yy, Scalar yz, Scalar zx, Scalar zy, Scalar zz) | ROOT::Math::Rotation3D | inline |
Scalar typedef | ROOT::Math::Rotation3D | |
SetComponents(const ForeignVector &v1, const ForeignVector &v2, const ForeignVector &v3) | ROOT::Math::Rotation3D | inline |
SetComponents(IT begin, IT end) | ROOT::Math::Rotation3D | inline |
SetComponents(Scalar xx, Scalar xy, Scalar xz, Scalar yx, Scalar yy, Scalar yz, Scalar zx, Scalar zy, Scalar zz) | ROOT::Math::Rotation3D | inline |
SetRotationMatrix(const ForeignMatrix &m) | ROOT::Math::Rotation3D | inline |