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Reference Guide
na49view.C
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1/// \file
2/// \ingroup tutorial_geom
3/// This macro generates
4/// with 2 views of the NA49 detector using the old obsolete geometry package.
5///
6/// \macro_code
7///
8/// \author Rene Brun
9
10void na49view() {
11 TCanvas *c1 = new TCanvas("c1","The NA49 canvas",200,10,700,780);
12
13 gBenchmark->Start("na49view");
14
15 TPad *all = new TPad("all","A Global view of NA49",0.02,0.02,0.48,0.82,28);
16 TPad *tof = new TPad("tof","One Time Of Flight element",0.52,0.02,0.98,0.82,28);
17 all->Draw();
18 tof->Draw();
19 TPaveLabel *na49title = new TPaveLabel(0.04,0.86,0.96,0.98,"Two views of the NA49 detector");
20 na49title->SetFillColor(32);
21 na49title->Draw();
22 //
23 TFile *nageom = new TFile("na49.root");
24 if (!nageom || nageom->IsZombie()) return;
25 TGeometry *n49 =(TGeometry*)gROOT->FindObject("na49");
26 n49->SetBomb(1.2);
27 n49->cd(); //Set current geometry
28 all->cd(); //Set current pad
29 n49->Draw();
30 c1->Update();
31 tof->cd();
32 TNode *TOFR1 = n49->GetNode("TOFR1");
33 TOFR1->Draw();
34 c1->Update();
35
36 gBenchmark->Show("na49view");
37
38 // To have a better and dynamic view of any of these pads,
39 // you can click with the middle button of your mouse to select it.
40 // Then select "View with x3d" in the VIEW menu of the Canvas.
41 // Once in x3d, you are in wireframe mode by default.
42 // You can switch to:
43 // - Hidden Line mode by typing E
44 // - Solid mode by typing R
45 // - Wireframe mode by typing W
46 // - Stereo mode by clicking S (and you need special glasses)
47 // - To leave x3d type Q
48}
R__EXTERN TBenchmark * gBenchmark
Definition: TBenchmark.h:59
#define gROOT
Definition: TROOT.h:414
virtual void SetFillColor(Color_t fcolor)
Set the fill area color.
Definition: TAttFill.h:37
virtual void Start(const char *name)
Starts Benchmark with the specified name.
Definition: TBenchmark.cxx:174
virtual void Show(const char *name)
Stops Benchmark name and Prints results.
Definition: TBenchmark.cxx:157
The Canvas class.
Definition: TCanvas.h:31
A ROOT file is a suite of consecutive data records (TKey instances) with a well defined format.
Definition: TFile.h:48
TGeometry description.
Definition: TGeometry.h:39
virtual void SetBomb(Float_t bomb=1.4)
Definition: TGeometry.h:102
virtual void Draw(Option_t *option="")
Draw this Geometry.
Definition: TGeometry.cxx:254
virtual void cd(const char *path=0)
Change Current Geometry to this.
Definition: TGeometry.cxx:246
TNode * GetNode(const char *name) const
Return pointer to node with name in the geometry tree.
Definition: TGeometry.cxx:345
TNode description.
Definition: TNode.h:33
virtual void Draw(Option_t *option="")
Draw Referenced node with current parameters.
Definition: TNode.cxx:323
R__ALWAYS_INLINE Bool_t IsZombie() const
Definition: TObject.h:134
The most important graphics class in the ROOT system.
Definition: TPad.h:29
virtual void Draw(Option_t *option="")
Draw Pad in Current pad (re-parent pad if necessary).
Definition: TPad.cxx:1285
TVirtualPad * cd(Int_t subpadnumber=0)
Set Current pad.
Definition: TPad.cxx:594
A Pave (see TPave) with a text centered in the Pave.
Definition: TPaveLabel.h:20
virtual void Draw(Option_t *option="")
Draw this pavelabel with its current attributes.
Definition: TPaveLabel.cxx:77
return c1
Definition: legend1.C:41