18 marker->
SetName(
"Origin marker");
virtual void SetName(const char *name)
Change (i.e.
void SetPickable(Bool_t p)
Class used for display of a thick arrow.
virtual void SetMarkerStyle(Style_t mstyle=1)
Set marker style, propagate to projecteds.
void AddElement(TEveElement *element, TEveElement *parent=0)
Add an element.
virtual void SetMarkerColor(Color_t col)
Set the marker color.
static TEveManager * Create(Bool_t map_window=kTRUE, Option_t *opt="FIV")
If global TEveManager* gEve is not set initialize it.
R__EXTERN TSystem * gSystem
R__EXTERN TEveManager * gEve
TEvePointSet is a render-element holding a collection of 3D points with optional per-point TRef and a...
virtual void AddElement(TEveElement *el)
Add el to the list of children.
virtual void SetMainColor(Color_t color)
Set main color of the element.
void SetPoint(Int_t n, Double_t x, Double_t y, Double_t z)
Set point n to x, y, z.
void SetPos(Double_t x, Double_t y, Double_t z)
Set position (base-vec 4).
void FullRedraw3D(Bool_t resetCameras=kFALSE, Bool_t dropLogicals=kFALSE)
Perform 3D redraw of all scenes and viewers.
void SetFontSize(Int_t size, Bool_t validate=kTRUE)
Set valid font size.
TEveElement class used for displaying FreeType GL fonts.
virtual TEveTrans & RefMainTrans()
Return reference to main transformation.
virtual void IgnoreSignal(ESignals sig, Bool_t ignore=kTRUE)
If ignore is true ignore the specified signal, else restore previous behaviour.