ROOT
6.10/09
Reference Guide
ROOT
Math
Polar3D
ROOT::Math::Polar3D< T > Member List
This is the complete list of members for
ROOT::Math::Polar3D< T >
, including all inherited members.
Eta
() const
ROOT::Math::Polar3D< T >
inline
fPhi
ROOT::Math::Polar3D< T >
private
fR
ROOT::Math::Polar3D< T >
private
fTheta
ROOT::Math::Polar3D< T >
private
GetCoordinates
(Scalar dest[]) const
ROOT::Math::Polar3D< T >
inline
GetCoordinates
(Scalar &r, Scalar &theta, Scalar &phi) const
ROOT::Math::Polar3D< T >
inline
Mag2
() const
ROOT::Math::Polar3D< T >
inline
Negate
()
ROOT::Math::Polar3D< T >
inline
operator!=
(const Polar3D &rhs) const
ROOT::Math::Polar3D< T >
inline
operator=
(const Polar3D &v)
ROOT::Math::Polar3D< T >
inline
operator=
(const CoordSystem &c)
ROOT::Math::Polar3D< T >
inline
operator==
(const Polar3D &rhs) const
ROOT::Math::Polar3D< T >
inline
Perp2
() const
ROOT::Math::Polar3D< T >
inline
Phi
() const
ROOT::Math::Polar3D< T >
inline
pi
()
ROOT::Math::Polar3D< T >
inline
private
static
Polar3D
()
ROOT::Math::Polar3D< T >
inline
Polar3D
(T r, T theta, T phi)
ROOT::Math::Polar3D< T >
inline
Polar3D
(const CoordSystem &v)
ROOT::Math::Polar3D< T >
inline
explicit
Polar3D
(const Polar3D &v)
ROOT::Math::Polar3D< T >
inline
R
() const
ROOT::Math::Polar3D< T >
inline
Restrict
()
ROOT::Math::Polar3D< T >
inline
private
Rho
() const
ROOT::Math::Polar3D< T >
inline
Scalar
typedef
ROOT::Math::Polar3D< T >
Scale
(T a)
ROOT::Math::Polar3D< T >
inline
SetCoordinates
(const Scalar src[])
ROOT::Math::Polar3D< T >
inline
SetCoordinates
(Scalar r, Scalar theta, Scalar phi)
ROOT::Math::Polar3D< T >
inline
SetPhi
(const T &phi)
ROOT::Math::Polar3D< T >
inline
SetR
(const T &r)
ROOT::Math::Polar3D< T >
inline
SetTheta
(const T &theta)
ROOT::Math::Polar3D< T >
inline
SetXYZ
(Scalar x, Scalar y, Scalar z)
ROOT::Math::Polar3D< T >
Theta
() const
ROOT::Math::Polar3D< T >
inline
x
() const
ROOT::Math::Polar3D< T >
inline
X
() const
ROOT::Math::Polar3D< T >
inline
y
() const
ROOT::Math::Polar3D< T >
inline
Y
() const
ROOT::Math::Polar3D< T >
inline
Z
() const
ROOT::Math::Polar3D< T >
inline
z
() const
ROOT::Math::Polar3D< T >
inline