fFunction | ROOT::Math::GSLMinimizer1D | private |
fIsSet | ROOT::Math::GSLMinimizer1D | private |
fIter | ROOT::Math::GSLMinimizer1D | private |
fLow | ROOT::Math::GSLMinimizer1D | private |
fMin | ROOT::Math::GSLMinimizer1D | private |
fMinimizer | ROOT::Math::GSLMinimizer1D | private |
fStatus | ROOT::Math::GSLMinimizer1D | private |
fUp | ROOT::Math::GSLMinimizer1D | private |
FValLower() const | ROOT::Math::GSLMinimizer1D | virtual |
FValMinimum() const | ROOT::Math::GSLMinimizer1D | virtual |
FValUpper() const | ROOT::Math::GSLMinimizer1D | virtual |
fXlow | ROOT::Math::GSLMinimizer1D | private |
fXmin | ROOT::Math::GSLMinimizer1D | private |
fXup | ROOT::Math::GSLMinimizer1D | private |
GSLMinimizer1D(Minim1D::Type type=Minim1D::kBRENT) | ROOT::Math::GSLMinimizer1D | explicit |
GSLMinimizer1D(const GSLMinimizer1D &) | ROOT::Math::GSLMinimizer1D | private |
IMinimizer1D() | ROOT::Math::IMinimizer1D | inline |
Iterate() | ROOT::Math::GSLMinimizer1D | |
Iterations() const | ROOT::Math::GSLMinimizer1D | inlinevirtual |
Minimize(int maxIter, double absTol, double relTol) | ROOT::Math::GSLMinimizer1D | virtual |
Name() const | ROOT::Math::GSLMinimizer1D | virtual |
operator=(const GSLMinimizer1D &) | ROOT::Math::GSLMinimizer1D | private |
SetFunction(const UserFunc &f, double xmin, double xlow, double xup) | ROOT::Math::GSLMinimizer1D | inline |
SetFunction(GSLFuncPointer f, void *params, double xmin, double xlow, double xup) | ROOT::Math::GSLMinimizer1D | |
Status() const | ROOT::Math::GSLMinimizer1D | inlinevirtual |
TestInterval(double xlow, double xup, double epsAbs, double epsRel) | ROOT::Math::GSLMinimizer1D | static |
XLower() const | ROOT::Math::GSLMinimizer1D | virtual |
XMinimum() const | ROOT::Math::GSLMinimizer1D | virtual |
XUpper() const | ROOT::Math::GSLMinimizer1D | virtual |
~GSLMinimizer1D() | ROOT::Math::GSLMinimizer1D | virtual |
~IMinimizer1D() | ROOT::Math::IMinimizer1D | inlinevirtual |