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overlay_test.C
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1/// \file
2/// \ingroup tutorial_eve
3/// Demonstrates usage of TEveBox class.
4///
5/// \image html eve_box.png
6/// \macro_code
7///
8/// \author Matevz Tadel
9#include <ROOT/REveBox.hxx>
10#include <ROOT/REveScene.hxx>
11#include <ROOT/REveManager.hxx>
13#include <ROOT/REveTrack.hxx>
14#include <ROOT/REveJetCone.hxx>
15#include <ROOT/REveText.hxx>
16
17using namespace ROOT::Experimental;
18const Double_t kR_min = 240;
19const Double_t kR_max = 250;
20const Double_t kZ_d = 300;
21
22void makeTracks(int N_Tracks, REveElement *trackHolder)
23{
24 TRandom &r = *gRandom;
25 auto prop = new REveTrackPropagator();
26 prop->SetMagFieldObj(new REveMagFieldDuo(350, 3.5, -2.0));
27 prop->SetMaxR(300);
28 prop->SetMaxZ(600);
29 prop->SetMaxOrbs(6);
30 // Default is kHelix propagator.
31 // prop->SetStepper(REX::REveTrackPropagator::kRungeKutta);
32
33 double v = 0.5;
34 double m = 5;
35
36 for (int i = 0; i < N_Tracks; i++) {
37 auto p = new TParticle();
38
39 int pdg = 11 * (r.Integer(2) > 0 ? 1 : -1);
40 p->SetPdgCode(pdg);
41
42 p->SetProductionVertex(r.Uniform(-v, v), r.Uniform(-v, v), r.Uniform(-v, v), 1);
43 p->SetMomentum(r.Uniform(-m, m), r.Uniform(-m, m), r.Uniform(-m, m) * r.Uniform(1, 3), 1);
44 auto track = new REveTrack(p, 1, prop);
45 track->MakeTrack();
46 track->SetMainColor(kBlue);
47 track->SetName(Form("RandomTrack_%d", i));
48 track->SetLineWidth(3);
49 trackHolder->AddElement(track);
50 }
51}
52
53REveElement *makeBox(Float_t a = 10, Float_t d = 5, Float_t x = 0, Float_t y = 0, Float_t z = 0)
54{
55
56 TRandom &r = *gRandom;
57 auto b = new REveBox;
58 b->SetMainColor(kCyan);
59 b->SetMainTransparency(0);
60
61#define RND_BOX(x) r.Uniform(-(x), (x))
62 b->SetVertex(0, x - a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d));
63 b->SetVertex(1, x - a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d));
64 b->SetVertex(2, x + a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d));
65 b->SetVertex(3, x + a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d));
66 b->SetVertex(4, x - a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d));
67 b->SetVertex(5, x - a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d));
68 b->SetVertex(6, x + a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d));
69 b->SetVertex(7, x + a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d));
70#undef RND_BOX
71
72 return b;
73}
74
75void makeJets(int N_Jets, REveElement *jetHolder)
76{
77 TRandom &r = *gRandom;
78
79 for (int i = 0; i < N_Jets; i++) {
80 auto jet = new REveJetCone(Form("Jet_%d", i));
81 jet->SetCylinder(2 * kR_max, 2 * kZ_d);
82 jet->AddEllipticCone(r.Uniform(-0.5, 0.5), r.Uniform(0, TMath::TwoPi()), 0.1, 0.2);
83 jet->SetFillColor(kRed);
84 jet->SetLineColor(kRed);
85
86 jetHolder->AddElement(jet);
87 }
88}
89
90void makeTexts(REveElement *textHolder)
91{
92 {
93 auto text = new REveText(Form("Text_0"));
94 text->SetMainColor(kViolet);
95 REveVector pos(0.5, 0.5, 0.2);
96 text->SetPosition(pos);
97 text->SetFontSize(0.1);
98 text->SetFont(2);
99 text->SetText(text->GetCName());
100 textHolder->AddElement(text);
101 }
102}
103
104void overlay_test()
105{
106 auto gEve = REveManager::Create();
107
108 TRandom &r = *gRandom;
109
110 // create an overlay scene
111 REveScene *os = gEve->SpawnNewScene("Overly scene", "OverlayTitle");
112 ((REveViewer *)(gEve->GetViewers()->FirstChild()))->AddScene(os);
113 os->SetIsOverlay(true);
114
115 makeTexts(os);
116
117 auto jetHolder = new REveElement("jets");
118 makeJets(2, jetHolder);
119 gEve->GetEventScene()->AddElement(jetHolder);
120
121 auto trackHolder = new REveElement("Tracks");
122 gEve->GetEventScene()->AddElement(trackHolder);
123 makeTracks(10, trackHolder);
124
125 gEve->Show();
126}
#define d(i)
Definition RSha256.hxx:102
#define b(i)
Definition RSha256.hxx:100
#define a(i)
Definition RSha256.hxx:99
float Float_t
Definition RtypesCore.h:57
double Double_t
Definition RtypesCore.h:59
@ kRed
Definition Rtypes.h:66
@ kCyan
Definition Rtypes.h:66
@ kBlue
Definition Rtypes.h:66
@ kViolet
Definition Rtypes.h:67
R__EXTERN TEveManager * gEve
winID h TVirtualViewer3D TVirtualGLPainter p
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t Int_t Int_t Window_t TString Int_t GCValues_t GetPrimarySelectionOwner GetDisplay GetScreen GetColormap GetNativeEvent const char const char dpyName wid window const char font_name cursor keysym reg const char only_if_exist regb h Point_t winding char text const char depth char const char Int_t count const char ColorStruct_t color const char Pixmap_t Pixmap_t PictureAttributes_t attr const char char ret_data h unsigned char height h prop
Option_t Option_t TPoint TPoint const char text
R__EXTERN TRandom * gRandom
Definition TRandom.h:62
char * Form(const char *fmt,...)
Formats a string in a circular formatting buffer.
Definition TString.cxx:2489
const Double_t kR_max
const Double_t kZ_d
const Double_t kR_min
3D box with arbitrary vertices (cuboid).
Base class for REveUtil visualization elements, providing hierarchy management, rendering control and...
Draws a jet cone with leading particle is specified in (eta,phi) and cone radius is given.
Implements constant magnetic filed that switches on given axial radius fR2 from vector fBIn to fBOut.
Eve representation of TGLScene.
Holding structure for a number of track rendering parameters.
Visual representation of a track.
Eve representation of a GL view.
virtual void AddElement(TEveElement *el)
Add el to the list of children.
TEveElement * FirstChild() const
Returns the first child element or 0 if the list is empty.
TEveViewerList * GetViewers() const
TEveScene * SpawnNewScene(const char *name, const char *title="")
Create a new scene.
TEveScene * GetEventScene() const
Description of the dynamic properties of a particle.
Definition TParticle.h:26
This is the base class for the ROOT Random number generators.
Definition TRandom.h:27
#define RND_BOX(x)
void makeTracks(int N_Tracks, REveElement *trackHolder, float *pos)
void makeJets(int N_Jets, REX::REveElement *jetHolder)
Definition jets.C:20
Double_t y[n]
Definition legend1.C:17
Double_t x[n]
Definition legend1.C:17
constexpr Double_t TwoPi()
Definition TMath.h:44
TMarker m
Definition textangle.C:8
void makeTexts(int N_Texts, REX::REveElement *textHolder)
Definition texts.C:36