12 y = 0.96;
x1 = 0.02;
x2 =
x1+0.04;
13 Tl.DrawLatex(
x1,
y,
"#club") ;
Tl.DrawText(
x2,
y,
"#club");
14 y -= step ;
Tl.DrawLatex(
x1,
y,
"#voidn") ;
Tl.DrawText(
x2,
y,
"#voidn");
15 y -= step ;
Tl.DrawLatex(
x1,
y,
"#leq") ;
Tl.DrawText(
x2,
y,
"#leq");
16 y -= step ;
Tl.DrawLatex(
x1,
y,
"#approx") ;
Tl.DrawText(
x2,
y,
"#approx");
17 y -= step ;
Tl.DrawLatex(
x1,
y,
"#in") ;
Tl.DrawText(
x2,
y,
"#in");
18 y -= step ;
Tl.DrawLatex(
x1,
y,
"#supset") ;
Tl.DrawText(
x2,
y,
"#supset");
19 y -= step ;
Tl.DrawLatex(
x1,
y,
"#cap") ;
Tl.DrawText(
x2,
y,
"#cap");
20 y -= step ;
Tl.DrawLatex(
x1,
y,
"#ocopyright") ;
Tl.DrawText(
x2,
y,
"#ocopyright");
21 y -= step ;
Tl.DrawLatex(
x1,
y,
"#trademark") ;
Tl.DrawText(
x2,
y,
"#trademark");
22 y -= step ;
Tl.DrawLatex(
x1,
y,
"#times") ;
Tl.DrawText(
x2,
y,
"#times");
23 y -= step ;
Tl.DrawLatex(
x1,
y,
"#bullet") ;
Tl.DrawText(
x2,
y,
"#bullet");
24 y -= step ;
Tl.DrawLatex(
x1,
y,
"#voidb") ;
Tl.DrawText(
x2,
y,
"#voidb");
25 y -= step ;
Tl.DrawLatex(
x1,
y,
"#doublequote") ;
Tl.DrawText(
x2,
y,
"#doublequote");
26 y -= step ;
Tl.DrawLatex(
x1,
y,
"#lbar") ;
Tl.DrawText(
x2,
y,
"#lbar");
27 y -= step ;
Tl.DrawLatex(
x1,
y,
"#arcbottom") ;
Tl.DrawText(
x2,
y,
"#arcbottom");
28 y -= step ;
Tl.DrawLatex(
x1,
y,
"#downarrow") ;
Tl.DrawText(
x2,
y,
"#downarrow");
29 y -= step ;
Tl.DrawLatex(
x1,
y,
"#leftrightarrow") ;
Tl.DrawText(
x2,
y,
"#leftrightarrow");
30 y -= step ;
Tl.DrawLatex(
x1,
y,
"#Downarrow") ;
Tl.DrawText(
x2,
y,
"#Downarrow");
33 y = 0.96;
x1 = 0.22;
x2 =
x1+0.04;
34 Tl.DrawLatex(
x1,
y,
"#Leftrightarrow") ;
Tl.DrawText(
x2,
y,
"#Leftrightarrow");
35 y -= step ;
Tl.DrawLatex(
x1,
y,
"#void8") ;
Tl.DrawText(
x2,
y,
"#void8");
36 y -= step ;
Tl.DrawLatex(
x1,
y,
"#hbar") ;
Tl.DrawText(
x2,
y,
"#hbar");
37 y -= step ;
Tl.DrawLatex(
x1,
y,
"#diamond") ;
Tl.DrawText(
x2,
y,
"#diamond");
38 y -= step ;
Tl.DrawLatex(
x1,
y,
"#aleph") ;
Tl.DrawText(
x2,
y,
"#aleph");
39 y -= step ;
Tl.DrawLatex(
x1,
y,
"#geq") ;
Tl.DrawText(
x2,
y,
"#geq");
40 y -= step ;
Tl.DrawLatex(
x1,
y,
"#neq") ;
Tl.DrawText(
x2,
y,
"#neq");
41 y -= step ;
Tl.DrawLatex(
x1,
y,
"#notin") ;
Tl.DrawText(
x2,
y,
"#notin");
42 y -= step ;
Tl.DrawLatex(
x1,
y,
"#subseteq") ;
Tl.DrawText(
x2,
y,
"#subseteq");
43 y -= step ;
Tl.DrawLatex(
x1,
y,
"#cup") ;
Tl.DrawText(
x2,
y,
"#cup");
44 y -= step ;
Tl.DrawLatex(
x1,
y,
"#copyright") ;
Tl.DrawText(
x2,
y,
"#copyright");
45 y -= step ;
Tl.DrawLatex(
x1,
y,
"#void3") ;
Tl.DrawText(
x2,
y,
"#void3");
46 y -= step ;
Tl.DrawLatex(
x1,
y,
"#divide") ;
Tl.DrawText(
x2,
y,
"#divide");
47 y -= step ;
Tl.DrawLatex(
x1,
y,
"#circ") ;
Tl.DrawText(
x2,
y,
"#circ");
48 y -= step ;
Tl.DrawLatex(
x1,
y,
"#infty") ;
Tl.DrawText(
x2,
y,
"#infty");
49 y -= step ;
Tl.DrawLatex(
x1,
y,
"#angle") ;
Tl.DrawText(
x2,
y,
"#angle");
50 y -= step ;
Tl.DrawLatex(
x1,
y,
"#cbar") ;
Tl.DrawText(
x2,
y,
"#cbar");
51 y -= step ;
Tl.DrawLatex(
x1,
y,
"#arctop") ;
Tl.DrawText(
x2,
y,
"#arctop");
54 y = 0.96;
x1 = 0.42;
x2 =
x1+0.04;
55 Tl.DrawLatex(
x1,
y,
"#leftarrow") ;
Tl.DrawText(
x2,
y,
"#leftarrow");
56 y -= step ;
Tl.DrawLatex(
x1,
y,
"#otimes") ;
Tl.DrawText(
x2,
y,
"#otimes");
57 y -= step ;
Tl.DrawLatex(
x1,
y,
"#Leftarrow") ;
Tl.DrawText(
x2,
y,
"#Leftarrow");
58 y -= step ;
Tl.DrawLatex(
x1,
y,
"#prod") ;
Tl.DrawText(
x2,
y,
"#prod");
59 y -= step ;
Tl.DrawLatex(
x1,
y,
"#Box") ;
Tl.DrawText(
x2,
y,
"#Box");
60 y -= step ;
Tl.DrawLatex(
x1,
y,
"#parallel") ;
Tl.DrawText(
x2,
y,
"#parallel");
61 y -= step ;
Tl.DrawLatex(
x1,
y,
"#heart") ;
Tl.DrawText(
x2,
y,
"#heart");
62 y -= step ;
Tl.DrawLatex(
x1,
y,
"#Jgothic") ;
Tl.DrawText(
x2,
y,
"#Jgothic");
63 y -= step ;
Tl.DrawLatex(
x1,
y,
"#LT") ;
Tl.DrawText(
x2,
y,
"#LT");
64 y -= step ;
Tl.DrawLatex(
x1,
y,
"#equiv") ;
Tl.DrawText(
x2,
y,
"#equiv");
65 y -= step ;
Tl.DrawLatex(
x1,
y,
"#subset") ;
Tl.DrawText(
x2,
y,
"#subset");
66 y -= step ;
Tl.DrawLatex(
x1,
y,
"#supseteq") ;
Tl.DrawText(
x2,
y,
"#supseteq");
67 y -= step ;
Tl.DrawLatex(
x1,
y,
"#wedge") ;
Tl.DrawText(
x2,
y,
"#wedge");
68 y -= step ;
Tl.DrawLatex(
x1,
y,
"#oright") ;
Tl.DrawText(
x2,
y,
"#oright");
69 y -= step ;
Tl.DrawLatex(
x1,
y,
"#AA") ;
Tl.DrawText(
x2,
y,
"#AA");
70 y -= step ;
Tl.DrawLatex(
x1,
y,
"#pm") ;
Tl.DrawText(
x2,
y,
"#pm");
71 y -= step ;
Tl.DrawLatex(
x1,
y,
"#mp") ;
Tl.DrawText(
x2,
y,
"#mp");
72 y -= step ;
Tl.DrawLatex(
x1,
y,
"#3dots") ;
Tl.DrawText(
x2,
y,
"#3dots");
75 y = 0.96;
x1 = 0.62;
x2 =
x1+0.04;
76 Tl.DrawLatex(
x1,
y,
"#nabla") ;
Tl.DrawText(
x2,
y,
"#nabla");
77 y -= step ;
Tl.DrawLatex(
x1,
y,
"#downleftarrow") ;
Tl.DrawText(
x2,
y,
"#downleftarrow");
78 y -= step ;
Tl.DrawLatex(
x1,
y,
"#topbar") ;
Tl.DrawText(
x2,
y,
"#topbar");
79 y -= step ;
Tl.DrawLatex(
x1,
y,
"#arcbar") ;
Tl.DrawText(
x2,
y,
"#arcbar");
80 y -= step ;
Tl.DrawLatex(
x1,
y,
"#uparrow") ;
Tl.DrawText(
x2,
y,
"#uparrow");
81 y -= step ;
Tl.DrawLatex(
x1,
y,
"#oplus") ;
Tl.DrawText(
x2,
y,
"#oplus");
82 y -= step ;
Tl.DrawLatex(
x1,
y,
"#Uparrow") ;
Tl.DrawText(
x2,
y,
"#Uparrow");
83 y -= step ;
Tl.DrawLatex(
x1,
y-0.01,
"#sum") ;
Tl.DrawText(
x2,
y,
"#sum");
84 y -= step ;
Tl.DrawLatex(
x1,
y,
"#perp") ;
Tl.DrawText(
x2,
y,
"#perp");
85 y -= step ;
Tl.DrawLatex(
x1,
y,
"#forall") ;
Tl.DrawText(
x2,
y,
"#forall");
86 y -= step ;
Tl.DrawLatex(
x1,
y,
"#spade") ;
Tl.DrawText(
x2,
y,
"#spade");
87 y -= step ;
Tl.DrawLatex(
x1,
y,
"#Rgothic") ;
Tl.DrawText(
x2,
y,
"#Rgothic");
88 y -= step ;
Tl.DrawLatex(
x1,
y,
"#GT") ;
Tl.DrawText(
x2,
y,
"#GT");
89 y -= step ;
Tl.DrawLatex(
x1,
y,
"#propto") ;
Tl.DrawText(
x2,
y,
"#propto");
90 y -= step ;
Tl.DrawLatex(
x1,
y,
"#notsubset") ;
Tl.DrawText(
x2,
y,
"#notsubset");
91 y -= step ;
Tl.DrawLatex(
x1,
y,
"#oslash") ;
Tl.DrawText(
x2,
y,
"#oslash");
92 y -= step ;
Tl.DrawLatex(
x1,
y,
"#vee") ;
Tl.DrawText(
x2,
y,
"#vee");
93 y -= step ;
Tl.DrawLatex(
x1,
y,
"#void1") ;
Tl.DrawText(
x2,
y,
"#void1");
96 y = 0.96;
x1 = 0.82;
x2 =
x1+0.04;
97 Tl.DrawLatex(
x1,
y,
"#aa") ;
Tl.DrawText(
x2,
y,
"#aa");
98 y -= step ;
Tl.DrawLatex(
x1,
y,
"#/") ;
Tl.DrawText(
x2,
y,
"#/");
99 y -= step ;
Tl.DrawLatex(
x1,
y,
"#backslash") ;
Tl.DrawText(
x2,
y,
"#backslash");
100 y -= step ;
Tl.DrawLatex(
x1,
y,
"#upoint") ;
Tl.DrawText(
x2,
y,
"#upoint");
101 y -= step ;
Tl.DrawLatex(
x1,
y,
"#partial") ;
Tl.DrawText(
x2,
y,
"#partial");
102 y -= step ;
Tl.DrawLatex(
x1,
y,
"#corner") ;
Tl.DrawText(
x2,
y,
"#corner");
103 y -= step ;
Tl.DrawLatex(
x1,
y,
"#ltbar") ;
Tl.DrawText(
x2,
y,
"#ltbar");
104 y -= step ;
Tl.DrawLatex(
x1,
y,
"#bottombar") ;
Tl.DrawText(
x2,
y,
"#bottombar");
105 y -= step ;
Tl.DrawLatex(
x1,
y,
"#rightarrow") ;
Tl.DrawText(
x2,
y,
"#rightarrow");
106 y -= step ;
Tl.DrawLatex(
x1,
y,
"#surd") ;
Tl.DrawText(
x2,
y,
"#surd");
107 y -= step ;
Tl.DrawLatex(
x1,
y,
"#Rightarrow") ;
Tl.DrawText(
x2,
y,
"#Rightarrow");
108 y -= step ;
Tl.DrawLatex(
x1,
y-0.015,
"#int") ;
Tl.DrawText(
x2,
y,
"#int");
109 y -= step ;
Tl.DrawLatex(
x1,
y,
"#odot") ;
Tl.DrawText(
x2,
y,
"#odot");
110 y -= step ;
Tl.DrawLatex(
x1,
y,
"#exists") ;
Tl.DrawText(
x2,
y,
"#exists");
111 y -= step ;
Tl.DrawLatex(
x1,
y,
"#plus") ;
Tl.DrawText(
x2,
y,
"#plus");
112 y -= step ;
Tl.DrawLatex(
x1,
y,
"#minus") ;
Tl.DrawText(
x2,
y,
"#minus");
ROOT::Detail::TRangeCast< T, true > TRangeDynCast
TRangeDynCast is an adapter class that allows the typed iteration through a TCollection.
Option_t Option_t TPoint TPoint const char x2
Option_t Option_t TPoint TPoint const char x1
To draw Mathematical Formula.