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TEveVSDStructs.h
Go to the documentation of this file.
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// @(#)root/eve:$Id$
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// Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007
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/*************************************************************************
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* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
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* All rights reserved. *
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* *
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* For the licensing terms see $ROOTSYS/LICENSE. *
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* For the list of contributors see $ROOTSYS/README/CREDITS. *
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*************************************************************************/
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#ifndef ROOT_TEveVSDStructs
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#define ROOT_TEveVSDStructs
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#include "
TObject.h
"
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#include "
TParticle.h
"
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#include "
TEveVector.h
"
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/******************************************************************************/
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// VSD Structures
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/******************************************************************************/
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// Basic structures for Reve VSD concept. Design criteria:
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//
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// * provide basic cross-referencing functionality;
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//
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// * small memory/disk footprint (floats / count on compression in
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// split mode);
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//
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// * simple usage from tree selections;
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//
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// * placement in TClonesArray (composites are TObject derived);
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//
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// * minimal member-naming (impossible to make everybody happy).
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//
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/******************************************************************************/
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// TEveMCTrack
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/******************************************************************************/
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class
TEveMCTrack
:
public
TParticle
// ?? Copy stuff over ??
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{
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public
:
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Int_t
fLabel
;
// Label of the track
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Int_t
fIndex
;
// Index of the track (in some source array)
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Int_t
fEvaLabel
;
// Label of primary particle
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Bool_t
fDecayed
;
// True if decayed during tracking.
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// ?? Perhaps end-of-tracking point/momentum would be better.
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Float_t
fTDecay
;
// Decay time
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TEveVector
fVDecay
;
// Decay vertex
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TEveVector
fPDecay
;
// Decay momentum
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TEveMCTrack
() :
fLabel
(-1),
fIndex
(-1),
fEvaLabel
(-1),
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fDecayed
(
kFALSE
),
fTDecay
(0),
fVDecay
(),
fPDecay
() {}
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~TEveMCTrack
()
override
{}
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TEveMCTrack
&
operator=
(
const
TParticle
&
p
)
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{ *((
TParticle
*)
this
) =
p
;
return
*
this
; }
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void
ResetPdgCode
() {
fPdgCode
= 0; }
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ClassDefOverride
(
TEveMCTrack
, 1);
// Monte Carlo track (also used in VSD).
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};
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/******************************************************************************/
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// TEveHit
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/******************************************************************************/
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// Representation of a hit.
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// Members det_id (and fSubdetId) serve for cross-referencing into
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// geometry. Hits should be stored in fDetId (+some label ordering) in
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// order to maximize branch compression.
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class
TEveHit
:
public
TObject
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{
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public
:
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UShort_t
fDetId
;
// Custom detector id.
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UShort_t
fSubdetId
;
// Custom sub-detector id.
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Int_t
fLabel
;
// Label of particle that produced the hit.
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Int_t
fEvaLabel
;
// Label of primary particle, ancestor of label.
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TEveVector
fV
;
// Hit position.
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// Float_t charge; probably specific.
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TEveHit
() :
fDetId
(0),
fSubdetId
(0),
fLabel
(0),
fEvaLabel
(0),
fV
() {}
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~TEveHit
()
override
{}
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ClassDefOverride
(
TEveHit
, 1);
// Monte Carlo hit (also used in VSD).
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};
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/******************************************************************************/
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// TEveCluster
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/******************************************************************************/
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// Base class for reconstructed clusters
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// ?? Should TEveHit and cluster have common base? No.
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class
TEveCluster
:
public
TObject
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{
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public
:
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UShort_t
fDetId
;
// Custom detector id.
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UShort_t
fSubdetId
;
// Custom sub-detector id.
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Int_t
fLabel
[3];
// Labels of particles that contributed hits.
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// ?? Should include reconstructed track(s) using it? Rather not, separate.
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TEveVector
fV
;
// Vertex.
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// TEveVector fW; // Cluster widths.
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// Coord system? Errors and/or widths Wz, Wy?
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TEveCluster
() :
fDetId
(0),
fSubdetId
(0),
fV
() {
fLabel
[0] =
fLabel
[1] =
fLabel
[2] = 0; }
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~TEveCluster
()
override
{}
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ClassDefOverride
(
TEveCluster
, 1);
// Reconstructed cluster (also used in VSD).
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};
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/******************************************************************************/
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// TEveRecTrack
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/******************************************************************************/
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template
<
typename
TT>
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class
TEveRecTrackT
:
public
TObject
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{
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public
:
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Int_t
fLabel
;
// Label of the track.
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Int_t
fIndex
;
// Index of the track (in some source array).
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Int_t
fStatus
;
// Status as exported from reconstruction.
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Int_t
fSign
;
// Charge of the track.
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TEveVectorT<TT>
fV
;
// Start vertex from reconstruction.
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TEveVectorT<TT>
fP
;
// Reconstructed momentum at start vertex.
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TT
fBeta
;
// Relativistic beta factor.
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Double32_t
fDcaXY
;
// dca xy to the primary vertex
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Double32_t
fDcaZ
;
// dca z to the primary vertex
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Double32_t
fPVX
;
//
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Double32_t
fPVY
;
//
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Double32_t
fPVZ
;
//
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// PID data missing
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TEveRecTrackT
() :
fLabel
(-1),
fIndex
(-1),
fStatus
(0),
fSign
(0),
fV
(),
fP
(),
fBeta
(0),
fDcaXY
(0),
fDcaZ
(0),
fPVX
(0),
fPVY
(0),
fPVZ
(0) {}
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~TEveRecTrackT
()
override
{}
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Float_t
Pt
() {
return
fP
.Perp(); }
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ClassDefOverride
(
TEveRecTrackT
, 2);
// Template for reconstructed track (also used in VSD).
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};
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typedef
TEveRecTrackT<Float_t>
TEveRecTrack
;
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typedef
TEveRecTrackT<Float_t>
TEveRecTrackF
;
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typedef
TEveRecTrackT<Double_t>
TEveRecTrackD
;
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/******************************************************************************/
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// TEveRecKink
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/******************************************************************************/
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class
TEveRecKink
:
public
TObject
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{
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public
:
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TEveVector
fVKink
;
// Kink vertex: reconstructed position of the kink
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TEveVector
fPMother
;
// Momentum of the mother track
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TEveVector
fVMother
;
// Vertex of the mother track
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TEveVector
fPDaughter
;
// Momentum of the daughter track
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TEveVector
fVDaughter
;
// Vertex of the daughter track
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Double32_t
fKinkAngle
[3];
// three angles
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Int_t
fSign
;
// sign of the track
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Int_t
fStatus
;
// Status as exported from reconstruction
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// Data from simulation
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Int_t
fKinkLabel
[2];
// Labels of the mother and daughter tracks
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Int_t
fKinkIndex
[2];
// Indices of the mother and daughter tracks
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Int_t
fKinkPdg
[2];
// PDG code of mother and daughter.
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TEveRecKink
() :
fVKink
(),
fPMother
(),
fVMother
(),
fPDaughter
(),
fVDaughter
(),
fSign
(0),
fStatus
(0)
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{
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fKinkAngle
[0] =
fKinkAngle
[1] =
fKinkAngle
[2] = 0;
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fKinkLabel
[0] =
fKinkLabel
[1] = 0;
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fKinkIndex
[0] =
fKinkIndex
[1] = 0;
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fKinkPdg
[0] =
fKinkPdg
[1] = 0;
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}
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~TEveRecKink
()
override
{}
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ClassDefOverride
(
TEveRecKink
, 1);
// Reconstructed kink (also used in VSD).
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};
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/******************************************************************************/
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// TEveRecV0
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/******************************************************************************/
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class
TEveRecV0
:
public
TObject
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{
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public
:
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Int_t
fStatus
;
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TEveVector
fVNeg
;
// Vertex of negative track.
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TEveVector
fPNeg
;
// Momentum of negative track.
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TEveVector
fVPos
;
// Vertex of positive track.
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TEveVector
fPPos
;
// Momentum of positive track.
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TEveVector
fVCa
;
// Point of closest approach.
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TEveVector
fV0Birth
;
// Reconstucted birth point of neutral particle.
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// ? Data from simulation.
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Int_t
fLabel
;
// Neutral mother label read from kinematics.
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Int_t
fPdg
;
// PDG code of mother.
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Int_t
fDLabel
[2];
// Daughter labels.
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TEveRecV0
() :
fStatus
(),
fVNeg
(),
fPNeg
(),
fVPos
(),
fPPos
(),
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fVCa
(),
fV0Birth
(),
fLabel
(0),
fPdg
(0)
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{
fDLabel
[0] =
fDLabel
[1] = 0; }
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~TEveRecV0
()
override
{}
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ClassDefOverride
(
TEveRecV0
, 1);
// Reconstructed V0 (also used in VSD).
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};
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/******************************************************************************/
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// TEveRecCascade
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/******************************************************************************/
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class
TEveRecCascade
:
public
TObject
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{
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public
:
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Int_t
fStatus
;
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TEveVector
fVBac
;
// Vertex of bachelor track.
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TEveVector
fPBac
;
// Momentum of bachelor track.
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TEveVector
fCascadeVCa
;
// Point of closest approach for Cascade.
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TEveVector
fCascadeBirth
;
// Reconstucted birth point of cascade particle.
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// ? Data from simulation.
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Int_t
fLabel
;
// Cascade mother label read from kinematics.
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Int_t
fPdg
;
// PDG code of mother.
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Int_t
fDLabel
;
// Daughter label.
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TEveRecCascade
() :
fStatus
(),
fVBac
(),
fPBac
(),
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fCascadeVCa
(),
fCascadeBirth
(),
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fLabel
(0),
fPdg
(0),
fDLabel
(0) {}
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~TEveRecCascade
()
override
{}
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ClassDefOverride
(
TEveRecCascade
, 1);
// Reconstructed Cascade (also used in VSD).
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};
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/******************************************************************************/
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// TEveMCRecCrossRef
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/******************************************************************************/
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class
TEveMCRecCrossRef
:
public
TObject
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{
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public
:
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Bool_t
fIsRec
;
// Is reconstructed.
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Bool_t
fHasV0
;
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Bool_t
fHasKink
;
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Int_t
fLabel
;
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Int_t
fNHits
;
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Int_t
fNClus
;
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TEveMCRecCrossRef
() :
fIsRec
(false),
fHasV0
(false),
fHasKink
(false),
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fLabel
(0),
fNHits
(0),
fNClus
(0) {}
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~TEveMCRecCrossRef
()
override
{}
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ClassDefOverride
(
TEveMCRecCrossRef
, 1);
// Cross-reference of sim/rec data per particle (also used in VSD).
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};
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/******************************************************************************/
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// Missing primary vertex class.
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/******************************************************************************/
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/******************************************************************************/
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/******************************************************************************/
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// This whole construction is somewhat doubtable. It requires
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// shameless copying of experiment data. What is good about this
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// scheme:
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//
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// 1) Filters can be applied at copy time so that only part of the
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// data is copied over.
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//
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// 2) Once the data is extracted it can be used without experiment
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// software. Thus, external service can provide this data and local
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// client can be really thin.
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//
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// 3) Some pretty advanced visualization schemes/selections can be
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// implemented in a general framework by providing data extractors
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// only. This is also good for PR or VIP displays.
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//
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// 4) These classes can be extended by particular implementations. The
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// container classes will use TClonesArray with user-specified element
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// class.
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// The common behaviour could be implemented entirely without usage of
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// a common base classes, by just specifying names of members that
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// retrieve specific data. This is fine as long as one only uses tree
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// selections but becomes painful for extraction of data into local
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// structures (could a) use interpreter but this is an overkill and
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// would cause serious trouble for multi-threaded environment; b) use
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// member offsets and data-types from the dictionary).
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#endif
UShort_t
unsigned short UShort_t
Definition
RtypesCore.h:40
Float_t
float Float_t
Definition
RtypesCore.h:57
kFALSE
constexpr Bool_t kFALSE
Definition
RtypesCore.h:94
ClassDefOverride
#define ClassDefOverride(name, id)
Definition
Rtypes.h:341
TEveRecTrack
TEveRecTrackT< Float_t > TEveRecTrack
Definition
TEveVSDStructs.h:154
TEveRecTrackD
TEveRecTrackT< Double_t > TEveRecTrackD
Definition
TEveVSDStructs.h:156
TEveRecTrackF
TEveRecTrackT< Float_t > TEveRecTrackF
Definition
TEveVSDStructs.h:155
TEveVector.h
p
winID h TVirtualViewer3D TVirtualGLPainter p
Definition
TGWin32VirtualGLProxy.cxx:51
TObject.h
TParticle.h
TEveCluster
Definition
TEveVSDStructs.h:106
TEveCluster::fDetId
UShort_t fDetId
Definition
TEveVSDStructs.h:108
TEveCluster::fLabel
Int_t fLabel[3]
Definition
TEveVSDStructs.h:110
TEveCluster::TEveCluster
TEveCluster()
Definition
TEveVSDStructs.h:118
TEveCluster::~TEveCluster
~TEveCluster() override
Definition
TEveVSDStructs.h:119
TEveCluster::fV
TEveVector fV
Definition
TEveVSDStructs.h:114
TEveCluster::fSubdetId
UShort_t fSubdetId
Definition
TEveVSDStructs.h:109
TEveHit
Definition
TEveVSDStructs.h:80
TEveHit::~TEveHit
~TEveHit() override
Definition
TEveVSDStructs.h:91
TEveHit::fSubdetId
UShort_t fSubdetId
Definition
TEveVSDStructs.h:83
TEveHit::fV
TEveVector fV
Definition
TEveVSDStructs.h:86
TEveHit::TEveHit
TEveHit()
Definition
TEveVSDStructs.h:90
TEveHit::fLabel
Int_t fLabel
Definition
TEveVSDStructs.h:84
TEveHit::fDetId
UShort_t fDetId
Definition
TEveVSDStructs.h:82
TEveHit::fEvaLabel
Int_t fEvaLabel
Definition
TEveVSDStructs.h:85
TEveMCRecCrossRef
Definition
TEveVSDStructs.h:258
TEveMCRecCrossRef::fNClus
Int_t fNClus
Definition
TEveVSDStructs.h:265
TEveMCRecCrossRef::~TEveMCRecCrossRef
~TEveMCRecCrossRef() override
Definition
TEveVSDStructs.h:269
TEveMCRecCrossRef::fLabel
Int_t fLabel
Definition
TEveVSDStructs.h:263
TEveMCRecCrossRef::fNHits
Int_t fNHits
Definition
TEveVSDStructs.h:264
TEveMCRecCrossRef::fHasV0
Bool_t fHasV0
Definition
TEveVSDStructs.h:261
TEveMCRecCrossRef::TEveMCRecCrossRef
TEveMCRecCrossRef()
Definition
TEveVSDStructs.h:267
TEveMCRecCrossRef::fIsRec
Bool_t fIsRec
Definition
TEveVSDStructs.h:260
TEveMCRecCrossRef::fHasKink
Bool_t fHasKink
Definition
TEveVSDStructs.h:262
TEveMCTrack
Definition
TEveVSDStructs.h:43
TEveMCTrack::fVDecay
TEveVector fVDecay
Definition
TEveVSDStructs.h:52
TEveMCTrack::fIndex
Int_t fIndex
Definition
TEveVSDStructs.h:46
TEveMCTrack::fEvaLabel
Int_t fEvaLabel
Definition
TEveVSDStructs.h:47
TEveMCTrack::operator=
TEveMCTrack & operator=(const TParticle &p)
Definition
TEveVSDStructs.h:59
TEveMCTrack::TEveMCTrack
TEveMCTrack()
Definition
TEveVSDStructs.h:55
TEveMCTrack::fPDecay
TEveVector fPDecay
Definition
TEveVSDStructs.h:53
TEveMCTrack::ResetPdgCode
void ResetPdgCode()
Definition
TEveVSDStructs.h:62
TEveMCTrack::fDecayed
Bool_t fDecayed
Definition
TEveVSDStructs.h:49
TEveMCTrack::~TEveMCTrack
~TEveMCTrack() override
Definition
TEveVSDStructs.h:57
TEveMCTrack::fTDecay
Float_t fTDecay
Definition
TEveVSDStructs.h:51
TEveMCTrack::fLabel
Int_t fLabel
Definition
TEveVSDStructs.h:45
TEveRecCascade
Definition
TEveVSDStructs.h:229
TEveRecCascade::fStatus
Int_t fStatus
Definition
TEveVSDStructs.h:231
TEveRecCascade::fPBac
TEveVector fPBac
Definition
TEveVSDStructs.h:234
TEveRecCascade::fVBac
TEveVector fVBac
Definition
TEveVSDStructs.h:233
TEveRecCascade::fDLabel
Int_t fDLabel
Definition
TEveVSDStructs.h:242
TEveRecCascade::fPdg
Int_t fPdg
Definition
TEveVSDStructs.h:241
TEveRecCascade::TEveRecCascade
TEveRecCascade()
Definition
TEveVSDStructs.h:244
TEveRecCascade::fCascadeVCa
TEveVector fCascadeVCa
Definition
TEveVSDStructs.h:236
TEveRecCascade::fLabel
Int_t fLabel
Definition
TEveVSDStructs.h:240
TEveRecCascade::~TEveRecCascade
~TEveRecCascade() override
Definition
TEveVSDStructs.h:247
TEveRecCascade::fCascadeBirth
TEveVector fCascadeBirth
Definition
TEveVSDStructs.h:237
TEveRecKink
Definition
TEveVSDStructs.h:163
TEveRecKink::fKinkAngle
Double32_t fKinkAngle[3]
Definition
TEveVSDStructs.h:171
TEveRecKink::fKinkPdg
Int_t fKinkPdg[2]
Definition
TEveVSDStructs.h:178
TEveRecKink::fVMother
TEveVector fVMother
Definition
TEveVSDStructs.h:168
TEveRecKink::fKinkLabel
Int_t fKinkLabel[2]
Definition
TEveVSDStructs.h:176
TEveRecKink::TEveRecKink
TEveRecKink()
Definition
TEveVSDStructs.h:180
TEveRecKink::fPMother
TEveVector fPMother
Definition
TEveVSDStructs.h:167
TEveRecKink::fVKink
TEveVector fVKink
Definition
TEveVSDStructs.h:166
TEveRecKink::fSign
Int_t fSign
Definition
TEveVSDStructs.h:172
TEveRecKink::fPDaughter
TEveVector fPDaughter
Definition
TEveVSDStructs.h:169
TEveRecKink::fKinkIndex
Int_t fKinkIndex[2]
Definition
TEveVSDStructs.h:177
TEveRecKink::~TEveRecKink
~TEveRecKink() override
Definition
TEveVSDStructs.h:187
TEveRecKink::fVDaughter
TEveVector fVDaughter
Definition
TEveVSDStructs.h:170
TEveRecKink::fStatus
Int_t fStatus
Definition
TEveVSDStructs.h:173
TEveRecTrackT
Definition
TEveVSDStructs.h:130
TEveRecTrackT::fBeta
TT fBeta
Definition
TEveVSDStructs.h:138
TEveRecTrackT::fP
TEveVectorT< TT > fP
Definition
TEveVSDStructs.h:137
TEveRecTrackT::fDcaZ
Double32_t fDcaZ
Definition
TEveVSDStructs.h:140
TEveRecTrackT::fPVY
Double32_t fPVY
Definition
TEveVSDStructs.h:142
TEveRecTrackT::fPVX
Double32_t fPVX
Definition
TEveVSDStructs.h:141
TEveRecTrackT::fV
TEveVectorT< TT > fV
Definition
TEveVSDStructs.h:136
TEveRecTrackT::Pt
Float_t Pt()
Definition
TEveVSDStructs.h:149
TEveRecTrackT::fLabel
Int_t fLabel
Definition
TEveVSDStructs.h:132
TEveRecTrackT::fStatus
Int_t fStatus
Definition
TEveVSDStructs.h:134
TEveRecTrackT::fSign
Int_t fSign
Definition
TEveVSDStructs.h:135
TEveRecTrackT::fDcaXY
Double32_t fDcaXY
Definition
TEveVSDStructs.h:139
TEveRecTrackT::fIndex
Int_t fIndex
Definition
TEveVSDStructs.h:133
TEveRecTrackT::TEveRecTrackT
TEveRecTrackT()
Definition
TEveVSDStructs.h:146
TEveRecTrackT::fPVZ
Double32_t fPVZ
Definition
TEveVSDStructs.h:143
TEveRecTrackT::~TEveRecTrackT
~TEveRecTrackT() override
Definition
TEveVSDStructs.h:147
TEveRecV0
Definition
TEveVSDStructs.h:198
TEveRecV0::fPdg
Int_t fPdg
Definition
TEveVSDStructs.h:212
TEveRecV0::~TEveRecV0
~TEveRecV0() override
Definition
TEveVSDStructs.h:218
TEveRecV0::fLabel
Int_t fLabel
Definition
TEveVSDStructs.h:211
TEveRecV0::fPPos
TEveVector fPPos
Definition
TEveVSDStructs.h:205
TEveRecV0::fVPos
TEveVector fVPos
Definition
TEveVSDStructs.h:204
TEveRecV0::fVNeg
TEveVector fVNeg
Definition
TEveVSDStructs.h:202
TEveRecV0::fVCa
TEveVector fVCa
Definition
TEveVSDStructs.h:207
TEveRecV0::fV0Birth
TEveVector fV0Birth
Definition
TEveVSDStructs.h:208
TEveRecV0::TEveRecV0
TEveRecV0()
Definition
TEveVSDStructs.h:215
TEveRecV0::fDLabel
Int_t fDLabel[2]
Definition
TEveVSDStructs.h:213
TEveRecV0::fPNeg
TEveVector fPNeg
Definition
TEveVSDStructs.h:203
TEveRecV0::fStatus
Int_t fStatus
Definition
TEveVSDStructs.h:200
TEveVectorT< Float_t >
TObject
Mother of all ROOT objects.
Definition
TObject.h:41
TParticle
Description of the dynamic properties of a particle.
Definition
TParticle.h:26
TParticle::fPdgCode
Int_t fPdgCode
Definition
TParticle.h:31
bool
double
int
graf3d
eve
inc
TEveVSDStructs.h
ROOT master - Reference Guide Generated on Wed Aug 14 2024 14:54:00 (GVA Time) using Doxygen 1.9.8