33 TEveBox(
const char*
n=
"TEveBox",
const char* t=
"");
#define ClassDefOverride(name, id)
winID h TVirtualViewer3D TVirtualGLPainter p
TClass instances represent classes, structs and namespaces in the ROOT type system.
OpenGL renderer class for TEveBox.
OpenGL renderer class for TEveBoxProjected.
static Bool_t GetDebugCornerPoints()
Get state of fgDebugCornerPoints static.
static void SetDebugCornerPoints(Bool_t d)
Set state of fgDebugCornerPoints static.
void ComputeBBox() override
Compute bounding-box, virtual from TAttBBox.
static Bool_t fgDebugCornerPoints
void SetDepthLocal(Float_t d) override
This is virtual method from base-class TEveProjected.
TEveBoxProjected & operator=(const TEveBoxProjected &)
TEveBoxProjected(const TEveBoxProjected &)
void UpdateProjection() override
Re-project the box.
~TEveBoxProjected() override
Destructor.
void SetProjection(TEveProjectionManager *mng, TEveProjectable *model) override
This is virtual method from base-class TEveProjected.
TEveElement * GetProjectedAsElement() override
Returns this projected dynamic-casted to TEveElement.
3D box with arbitrary vertices (cuboid).
~TEveBox() override
Destructor.
const Float_t * GetVertex(Int_t i) const
TClass * ProjectedClass(const TEveProjection *p) const override
Virtual from TEveProjectable, return TEveBoxProjected class.
void SetVertices(const Float_t *vs)
Set vertices.
void ComputeBBox() override
Compute bounding-box of the data.
TEveBox & operator=(const TEveBox &)
void SetVertex(Int_t i, Float_t x, Float_t y, Float_t z)
Set vertex 'i'.
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
Abstract base-class for non-linear projectable objects.
Abstract base class for classes that hold results of a non-linear projection transformation.
Manager class for steering of projections and managing projected objects.
Base-class for non-linear projections.
Abstract base-class for 2D/3D shapes.
std::vector< TEveVector2 > vVector2_t