20#ifndef ROOT_Math_GenVector_DisplacementVector3D
21#define ROOT_Math_GenVector_DisplacementVector3D 1
57 template <
class CoordSystem,
class Tag = DefaultCoordinateSystemTag >
62 typedef typename CoordSystem::Scalar
Scalar;
86 template <
class OtherCoords>
95 template <
class OtherCoords>
104 template <
class ForeignVector>
118 template <
class LAVector>
131 template <
class OtherCoords>
142 template <
class OtherCoords>
145 SetXYZ(rhs.x(), rhs.y(), rhs.z());
154 template <
class ForeignVector>
170 template <
class LAVector>
203 { IT
a = begin; IT
b = ++begin; IT
c = ++begin;
205 assert (++begin==end);
228 { IT
a = begin; IT
b = ++begin; IT
c = ++begin;
230 assert (++begin==end);
334 template <typename SCALAR = Scalar, typename std::enable_if<std::is_arithmetic<SCALAR>::value>
::type * =
nullptr>
337 const auto tot =
R();
344 template <typename SCALAR = Scalar, typename std::enable_if<!std::is_arithmetic<SCALAR>::value>
::type * =
nullptr>
348 where(tot == SCALAR(0), tot) = SCALAR(1);
403 template<
class OtherCoords >
405 return X()*
v.X() +
Y()*
v.Y() +
Z()*
v.Z();
412 template<
class OtherVector >
414 return X()*
v.x() +
Y()*
v.y() +
Z()*
v.z();
423 template <
class OtherCoords>
427 Z()*
v.X() -
v.Z()*
X(),
428 X()*
v.Y() -
v.X()*
Y() );
437 template <
class OtherVector>
441 Z()*
v.x() -
v.z()*
X(),
442 X()*
v.y() -
v.x()*
Y() );
451 template <
class OtherCoords>
461 template <
class OtherCoords>
539#ifdef NOT_SURE_THIS_SHOULD_BE_FORBIDDEN
550 template <
class OtherCoords,
class OtherTag>
553 template <
class OtherCoords,
class OtherTag>
556 template <
class OtherCoords,
class OtherTag>
560 template <
class OtherCoords,
class OtherTag>
563 template <
class OtherCoords,
class OtherTag>
566 template <
class OtherCoords,
class OtherTag>
569 template<
class OtherCoords,
class OtherTag >
572 template<
class OtherCoords,
class OtherTag >
588 template <
class CoordSystem1,
class CoordSystem2,
class U>
601 template <
class CoordSystem1,
class CoordSystem2,
class U>
603 DisplacementVector3D<CoordSystem1,U>
612 template <
class CoordSystem,
class U>
614 DisplacementVector3D<CoordSystem,U>
630 template <
class char_t,
class traits_t,
class T,
class U,
631 typename std::enable_if<std::is_arithmetic<typename DisplacementVector3D<T, U>::Scalar>::value>
::type * =
633 std::basic_ostream<char_t, traits_t> &
operator<<(std::basic_ostream<char_t, traits_t> &os,
634 DisplacementVector3D<T, U>
const &
v)
638 typename T::Scalar
a,
b,
c;
639 v.GetCoordinates(
a,
b,
c);
643 typedef GenVector_detail::BitReproducible BR;
655 template <
class char_t,
class traits_t,
class T,
class U,
656 typename std::enable_if<!std::is_arithmetic<typename DisplacementVector3D<T, U>::Scalar>::value>
::type * =
658 std::basic_ostream<char_t, traits_t> &
operator<<(std::basic_ostream<char_t, traits_t> &os,
663 for (std::size_t i = 0; i < PositionVector3D<T, U>::Scalar::size(); ++i) {
664 os <<
"(" <<
v.x()[i] <<
"," <<
v.y()[i] <<
"," <<
v.z()[i] <<
") ";
671 template<
class char_t,
class traits_t,
class T,
class U >
673 std::basic_istream<char_t,traits_t> &
680 typename T::Scalar
a,
b,
c;
697 v.SetCoordinates(
a,
b,
c);
703 template <std::
size_t I,
class CoordSystem,
class Tag>
706 static_assert(
I < 3);
707 if constexpr (
I == 0) {
709 }
else if constexpr (
I == 1) {
723 template <
class CoordSystem,
class Tag>
724 struct tuple_size<ROOT::Math::DisplacementVector3D<CoordSystem, Tag>> : integral_constant<size_t, 3> {};
725 template <
size_t I,
class CoordSystem,
class Tag>
726 struct tuple_element<
I, ROOT::Math::DisplacementVector3D<CoordSystem, Tag>> {
727 static_assert(
I < 3);
728 using type =
typename CoordSystem::Scalar;
Class describing a 3D cartesian coordinate system (x, y, z coordinates).
static constexpr unsigned int Dimension
Class describing a generic displacement vector in 3 dimensions.
constexpr DisplacementVector3D(const DisplacementVector3D< OtherCoords, OtherTag > &)
DisplacementVector3D< CoordSystem, Tag > & SetCoordinates(IT begin, IT end)
Set internal data based on 3 Scalars at *begin to *end.
Scalar Theta() const
Polar theta, converting if necessary from internal coordinate system.
constexpr DisplacementVector3D(Scalar a, Scalar b, Scalar c)
Construct from three values of type Scalar.
DisplacementVector3D & operator-=(const DisplacementVector3D< OtherCoords, OtherTag > &)
Cartesian3D< Scalar > Coordinates() const
DisplacementVector3D< CoordSystem, Tag > & SetRho(Scalar rr)
Change Rho - CylindricalEta3D coordinates only.
constexpr DisplacementVector3D(const PositionVector3D< OtherCoords, Tag > &p)
Construct from a position vector expressed in different coordinates but with the same coordinate syst...
DisplacementVector3D & operator=(const DisplacementVector3D< OtherCoords, Tag > &v)
Assignment operator from a displacement vector of arbitrary type.
DisplacementVector3D & operator+=(const DisplacementVector3D< OtherCoords, OtherTag > &)
DisplacementVector3D< CoordSystem, Tag > & SetEta(Scalar etaval)
Change Eta - CylindricalEta3D coordinates only.
Scalar R() const
Polar R, converting if necessary from internal coordinate system.
DisplacementVector3D & operator/=(Scalar a)
divide this vector by a scalar quantity
DisplacementVector3D< CoordSystem, Tag > & SetPhi(Scalar ang)
Change Phi - Polar3D or CylindricalEta3D coordinates.
DisplacementVector3D< CoordSystem, Tag > & SetR(Scalar rr)
Change R - Polar3D coordinates only.
constexpr DisplacementVector3D(const PositionVector3D< OtherCoords, OtherTag > &)
DisplacementVector3D Cross(const OtherVector &v) const
Return vector (cross) product of two vectors, as a vector in the coordinate system of this class.
DisplacementVector3D Unit() const
return unit vector parallel to this (scalar)
DisplacementVector3D operator+() const
Positive of the vector, return itself.
DisplacementVector3D operator-() const
Negative of the vector.
DisplacementVector3D< CoordSystem, Tag > & SetCoordinates(Scalar a, Scalar b, Scalar c)
Set internal data based on 3 Scalar numbers.
DisplacementVector3D< CoordSystem, Tag > & SetY(Scalar yy)
Change Y - Cartesian3D coordinates only.
constexpr DisplacementVector3D(const ForeignVector &v)
Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement metho...
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
DisplacementVector3D< CoordSystem, Tag > & SetZ(Scalar zz)
Change Z - Cartesian3D coordinates only.
void GetCoordinates(Scalar dest[]) const
get internal data into a C-style array of 3 Scalar numbers
static constexpr unsigned int fDimension
Cartesian3D< Scalar > fCoordinates
void GetCoordinates(Scalar &a, Scalar &b, Scalar &c) const
get internal data into 3 Scalar numbers
void GetCoordinates(IT begin) const
get internal data into 3 Scalars starting at *begin
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
Scalar Dot(const OtherVector &v) const
Return the scalar (dot) product of two vectors.
DisplacementVector3D Cross(const DisplacementVector3D< OtherCoords, Tag > &v) const
Return vector (cross) product of two displacement vectors, as a vector in the coordinate system of th...
DisplacementVector3D< CoordSystem, Tag > & SetTheta(Scalar ang)
Change Theta - Polar3D coordinates only.
DisplacementVector3D operator*(Scalar a) const
Multiply a vector by a real number.
constexpr DisplacementVector3D(const DisplacementVector3D< OtherCoords, Tag > &v)
Construct from a displacement vector expressed in different coordinates, or using a different Scalar ...
bool operator==(const DisplacementVector3D &rhs) const
Exact equality.
Scalar Rho() const
Cylindrical transverse component rho.
DisplacementVector3D Cross(const DisplacementVector3D< OtherCoords, OtherTag > &) const
bool operator!=(const DisplacementVector3D &rhs) const
DisplacementVector3D unit() const
DisplacementVector3D< CoordSystem, Tag > & SetCoordinates(const Scalar src[])
Set internal data based on a C-style array of 3 Scalar numbers.
DisplacementVector3D & operator=(const PositionVector3D< OtherCoords, OtherTag > &)
Scalar Dot(const DisplacementVector3D< OtherCoords, OtherTag > &) const
Scalar Phi() const
Polar phi, converting if necessary from internal coordinate system.
Cartesian3D< Scalar > CoordinateType
unsigned int Dimension() const
Dimension.
DisplacementVector3D< CoordSystem, Tag > & SetX(Scalar xx)
Change X - Cartesian3D coordinates only.
Scalar Mag2() const
Magnitute squared ( r^2 in spherical coordinate).
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Scalar Perp2() const
Transverse component squared (rho^2 in cylindrical coordinates.
DisplacementVector3D & operator*=(Scalar a)
multiply this vector by a scalar quantity
DisplacementVector3D operator/(Scalar a) const
Division of a vector with a real number.
Scalar Eta() const
Polar eta, converting if necessary from internal coordinate system.
constexpr DisplacementVector3D()
Default constructor.
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
void GetCoordinates(IT begin, IT end) const
get internal data into 3 Scalars at *begin to *end (3 past begin)
Scalar Dot(const DisplacementVector3D< OtherCoords, Tag > &v) const
Return the scalar (dot) product of two displacement vectors.
Cartesian3D< Scalar >::Scalar Scalar
DisplacementVector3D & operator=(const DisplacementVector3D< OtherCoords, OtherTag > &)
DefaultCoordinateSystemTag CoordinateSystemTag
Class describing a generic position vector (point) in 3 dimensions.
char_t get_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m)
std::basic_istream< char_t, traits_t > & require_delim(std::basic_istream< char_t, traits_t > &is, manip_t m)
void set_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m, char_t ch)
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
std::basic_istream< char_t, traits_t > & operator>>(std::basic_istream< char_t, traits_t > &is, DisplacementVector2D< T, U > &v)
CoordSystem::Scalar get(DisplacementVector2D< CoordSystem, Tag > const &p)
DisplacementVector2D< CoordSystem1, U > operator+(DisplacementVector2D< CoordSystem1, U > v1, const DisplacementVector2D< CoordSystem2, U > &v2)
Addition of DisplacementVector2D vectors.
DisplacementVector2D< CoordSystem1, U > operator-(DisplacementVector2D< CoordSystem1, U > v1, DisplacementVector2D< CoordSystem2, U > const &v2)
Difference between two DisplacementVector2D vectors.
AxisAngle operator*(RotationX const &r1, AxisAngle const &r2)
Multiplication of an axial rotation by an AxisAngle.