17#ifndef ROOT_MathX_GenVectorX_RotationZ
18#define ROOT_MathX_GenVectorX_RotationZ 1
122 template <
class CoordSystem,
class U>
133 template <
class CoordSystem,
class U>
144 template <
class CoordSystem>
158 template <
class ForeignVector>
163 return ForeignVector(rxyz.
X(), rxyz.
Y(), rxyz.
Z());
169 template <
class AVector>
248#if !defined(ROOT_MATH_SYCL) && !defined(ROOT_MATH_CUDA)
252 os <<
" RotationZ(" <<
r.Angle() <<
") ";
Class describing a generic displacement vector in 3 dimensions.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
Class describing a generic position vector (point) in 3 dimensions.
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
Scalar Angle() const
Angle of rotation.
RotationZ()
Default constructor (identity rotation).
void GetComponents(Scalar &angle) const
void SetAngle(Scalar angle)
Set given the angle.
RotationZ operator*(const RotationZ &r) const
Multiply (combine) two rotations.
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a cartesian vector.
RotationZ & operator*=(const RotationZ &r)
Post-Multiply (on right) by another rotation : T = T*R.
ForeignVector operator()(const ForeignVector &v) const
Rotation operation on an arbitrary vector v.
LorentzVector< CoordSystem > operator()(const LorentzVector< CoordSystem > &v) const
Rotation operation on a Lorentz vector in any 4D coordinate system.
void Rectify()
Rectify makes sure the angle is in (-pi,pi].
PositionVector3D< CoordSystem, U > operator()(const PositionVector3D< CoordSystem, U > &v) const
Rotation operation on a position vector in any coordinate system.
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
bool operator==(const RotationZ &rhs) const
Equality/inequality operators.
RotationZ Inverse() const
Return inverse of a rotation.
void Invert()
Invert a rotation in place.
Scalar SinAngle() const
Sine or Cosine of the rotation angle.
bool operator!=(const RotationZ &rhs) const
void SetComponents(Scalar angle)
RotationZ(Scalar angle)
Construct from an angle.
void GetAngle(Scalar &angle) const
Get the angle.
double dist(Rotation3D const &r1, Rotation3D const &r2)
Scalar math_floor(Scalar x)
Scalar math_cos(Scalar x)
AxisAngle::Scalar Distance(const AxisAngle &r1, const R &r2)
Distance between two rotations.
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
Scalar math_atan2(Scalar x, Scalar y)
Scalar math_fabs(Scalar x)
Scalar math_sin(Scalar x)
namespace associated R package for ROOT.