26 for (
Int_t i = 0; i < nlines; i++) {
27 ls->AddLine(
r.Uniform(-s, s),
r.Uniform(-s, s),
r.Uniform(-s, s),
r.Uniform(-s, s),
r.Uniform(-s, s),
32 ls->AddMarker(i,
r.Rndm());
36 ls->SetMarkerStyle(1);
37 ls->SetAlwaysSecSelect(sc);
38 REX::gEve->GetEventScene()->AddElement(ls);
43void lineset(
bool secondarySelect =
true)
50 ls1->SetMarkerSize(8);
53 ls1->SetName(
"LineSet Violet");
57 ls2->SetMarkerSize(8);
58 ls2->SetMainColor(
kBlue);
59 ls2->SetMarkerColor(
kCyan + 2);
60 ls2->SetName(
"LineSet Blue");
62 ls2->RefMainTrans().Move3LF(40, 200, 200);
int Int_t
Signed integer 4 bytes (int).
float Float_t
Float 4 bytes (float).
static REveManager * Create()
If global REveManager* REX::gEve is not set initialize it.
REveStraightLineSet Set of straight lines with optional markers along the lines.
This is the base class for the ROOT Random number generators.
ROOT::Experimental::REveManager * eveMng
REX::REveStraightLineSet * makeLineSet(Int_t nlines=40, Int_t nmarkers=4, bool sc=true)
Namespace for ROOT features in testing.