12#ifndef ROOT_TGLLightSetEditor_H
13#define ROOT_TGLLightSetEditor_H
ULong_t Pixel_t
Pixel value.
int Int_t
Signed integer 4 bytes (int).
unsigned int UInt_t
Unsigned integer 4 bytes (unsigned int).
#define ClassDefOverride(name, id)
TGCompositeFrame(const TGCompositeFrame &)=delete
static Pixel_t GetDefaultFrameBackground()
Get default frame background.
A composite frame with a border and a title.
void SetModel(TObject *obj) override
SetModel ... forward to sub-editor.
TGLLightSetEditor(const TGLLightSetEditor &)=delete
TGLLightSetEditor & operator=(const TGLLightSetEditor &)=delete
TGLLightSetSubEditor * fSE
ClassDefOverride(TGLLightSetEditor, 0)
~TGLLightSetEditor() override
Destructor.
Sub-editor for TGLLightSet.
TGLLightSetSubEditor & operator=(const TGLLightSetSubEditor &)=delete
void SetModel(TGLLightSet *m)
New model was set, refresh data.
TGGroupFrame * fLightFrame
void DoButton()
Lights radio button was clicked.
TGButton * MakeLampButton(const char *name, Int_t wid, TGCompositeFrame *parent)
Create a button for given lamp and set it up.
TGButton * fSpecularLight
TGLLightSetSubEditor(const TGLLightSetSubEditor &)=delete
~TGLLightSetSubEditor() override
void Changed()
Data in sub-editor has been changed, emit "Changed()" signal.
Encapsulates a set of lights for OpenGL.
TGVerticalFrame(const TGWindow *p=nullptr, UInt_t w=1, UInt_t h=1, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground())
ROOT GUI Window base class.
TGedFrame(const TGedFrame &)=delete
Mother of all ROOT objects.