12#ifndef ROOT_TEveArrowGL
13#define ROOT_TEveArrowGL
bool Bool_t
Boolean (0=false, 1=true) (bool).
const char Option_t
Option string (const char).
#define ClassDefOverride(name, id)
void DirectDraw(TGLRnrCtx &rnrCtx) const override
Render with OpenGL.
Bool_t SetModel(TObject *obj, const Option_t *opt=nullptr) override
Set model object.
void SetBBox() override
Set bounding box.
TEveArrowGL(const TEveArrowGL &)
TEveArrowGL & operator=(const TEveArrowGL &)
TEveArrowGL()
Constructor.
Class used for display of a thick arrow.
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
TGLScene provides management and rendering of ROOT's default 3D /object representation as logical and...
Base GL viewer object - used by both standalone and embedded (in pad) GL.
Mother of all ROOT objects.