// @(#)root/gl:$Name: $:$Id: TGLObject.cxx,v 1.3 2006/05/09 19:08:44 brun Exp $ // Author: Matevz Tadel 7/4/2006 /************************************************************************* * Copyright (C) 1995-2006, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TGLObject.h" #include "TObject.h" #include "TString.h" #include "TAtt3D.h" #include "TAttBBox.h" //______________________________________________________________________ // TGLObject // // Base-class for direct OpenGL renderers. // This allows classes to circumvent passing of TBuffer3D and // use user-provided OpenGL code. // By convention, if you want class TFoo : public TObject to have direct rendering // you should also provide TFooGL : public TGLObject and implement // abstract functions SetModel() and SetBBox(). // TAttBBox can be used to facilitate calculation of bounding-boxes. // See TPointSet3D and TPointSet3DGL. ClassImp(TGLObject) //______________________________________________________________________________ Bool_t TGLObject::SetModelCheckClass(TObject* obj, const Text_t* classname) { // Checks if obj is of proper class and sets the model. // Protected helper for subclasses. if(obj->InheritsFrom(classname) == false) { Warning("TGLObject::set_model", "object of wrong class passed."); return false; } fExternalObj = obj; fID = reinterpret_cast<ULong_t>(obj); return true; } //______________________________________________________________________________ void TGLObject::SetAxisAlignedBBox(Float_t xmin, Float_t xmax, Float_t ymin, Float_t ymax, Float_t zmin, Float_t zmax) { // Set axis-aligned bounding-box. // Protected helper for subclasses. fBoundingBox.SetAligned(TGLVertex3(xmin, ymin, zmin), TGLVertex3(xmax, ymax, zmax)); } //______________________________________________________________________________ void TGLObject::SetAxisAlignedBBox(const Float_t* p) { // Set axis-aligned bounding-box. // Protected helper for subclasses. SetAxisAlignedBBox(p[0], p[1], p[2], p[3], p[4], p[5]); }